General Discussions

General Discussions

(I'm very angry with Behaviour) Fire Up buff: 1 stack from the start

Member Posts: 75
edited January 27 in General Discussions

Fire Up needs 1 stack from the start, this is very urgent and nobody is talking about it

Fire Up has a problem just like DeadLock... They are Perks that are there to help when (I'm losing) the game and that is the problem that they are not really helping at ALL ... DeadLock is very easy, just the GEN that the killer doesn't zone at 99%, Fire Up can have 4 advanced GEN at same time, I will no get little benefit from the Perk, I will never understand the DeadLock Nerf and the little love of Fire Up...

(( Fire Up will never be a good perk because of this: ))

Fire Up is useless from the start of the game
Survis can do 2-3 GEN at the same time (And Gen that are already advanced)
30% is not enough (and much less in endgame)

How am I going to benefit from the perk having those problems? It needs 1 stack from the start, it's quite logical…….

Could you please support my idea? I know that Behaviour is going to read this, just make the people who love this type of Perks a little happy, you will continue to see 4 anti-generator perks, don't worry .-.

Post edited by Jtflorencio on

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Comments

  • Member Posts: 10,113

    Your idea is good. And you are right on what is wrong with these perks. They operate off of a fantasy land which doesn't exist, where the killer gets as much value from "playing from a losing position" perks/playstyles as he does pure gen defence or chase perks, and magically gets tons of momentum out of nowhere to bring the whole game back. That's like 1% of matches for the killers who actually try these builds. Deadlock is pathetic slowdown, not even 30 seconds. But compared to Eruption and trash like that, it's actually the better option. Shows you that the killer "meta" is just scraped from the bottom of the barrel, instead of legitimately strong or valuable stuff.

    It makes sense for Fire Up to have SOME effect before the first gen pops, because if your first chase costs you 2-3 gens, which it all too often does, you're now less than 5 minutes from the match's end, giving you barely any time to use the increased kick speed. Even if you get max stats, and actually delay the end with No Way Out, so what? You're breaking pallets much faster, but the survivors are just pre-dropping everything because they can, because there's too many pallets. Even at the weak pallets, survivors would probably force you to Bloodlust them down rather than giving you value from your perk. And Fire Up x5 is not going to let you get the survivor before they get to the next loop, which is kind of the point of the perk. Blight and Wesker can barely even catch up after breaking pallet. That's how close together all these loops are.

    And like you said, Fire Up gets stacks upon gen completion, so survivors who want to theoretically play around Fire Up would just 90% the gens and then do them all. Even doing that terrible play, the survivors would be advantaged, because you chose to bring Fire Up instead of an actually useful perk. This is why half of all killer perks see almost no play, because nobody wants to test and experiment with garbage options.

  • Member Posts: 1,815

    (I'm very angry with BHVR) THEY DIDN'T ADD LOCKER OPENING TO ACTIONS

  • Member Posts: 75
    edited January 27

    Super Broken Fire Up + Brutal Streght??? NAH ... Survis can repair more fast with no Gen Perks 😪

    I play the PTB and it's not strong, don't talk nonsense

  • Member Posts: 7,009

    Where did I say its broken? What Im getting it is it would be unnecessarily overtuned. Power creep is already a problem in this game and we dont need more of it.

  • Member Posts: 75

    You know what I mean... it's not about being Main Survivor or Killer, it's just that things are really bad, I'm glad there are people who share the same opinion as me.

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