http://dbd.game/killswitch
Rat Behaviour
After seeing the reasoning behind Wake Up getting nerfed from the PTB to Live, I had a thought about how to systemically tackle the problem. Here's my idea that briefly came to mind and isn't all that well thought out:
Make it so survivors have to progress an objective, or their location will be revealed to the killer via KI.
So a survivor must be working on generators, unhooking or healing a teammate, in chase with the killer, ect, semi-regularly for KI to not reveal them.
I'm not going to do the work to identify how long would have to pass for KI to activate, or for how long survivors would have to spend progressing objectives to avoid getting revealed. But having a system in-place to deal with survivors who just let everyone die, and go for hatch, is better than making perks that nobody bothers to run, due to how unimpactful they are.
Comments
-
This will make slugging for 4K even easier.
I find funny how people want to punish survivors for hiding, but stuffs like tunneling, camping and slugging, something that has been a problem since release is untouched because "is a game mechanic"
5 -
I hinted to this in an earlier reply to RyanB. I didn't want to list those things to sidetrack the topic though.
0 -
I've made several posts saying that slugging needs to be fixed,. At least look at what I've said prior, before accusing me only complaining about one side's problems.
Yeah, as I said, it's just a rough idea for BHVR to consider and perhaps mold into something that could be useful. I'm not going to spends hours fine tuning a system that BHVR will likely never implement. I'm not getting paid.
0