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Hand-Eye Coordination Achievement Is Out Of Your Control To Get

Now I know most players don't care about achievements, but ever since I've been hunting achievements, I've found that the Hand-Eye Coordination Achievement (where you channel and escape with a Vecna Limited Item) is actually the most difficult achievement to get and I'm not saying that because I don't have the achievement, but that the achievement design is its issue.

You see, every achievement in the game is either something you do as a Survivor, or something you do as a Killer. You run the character's perks for an Adept, you use the Killer's power a certain way or a number of times, etc. The Hand-Eye Coordination Achievement on the other hand, is entirely dependent on you playing Survivor and hoping that you get a player that is playing The Lich/Vecna, which is something you cannot control. Sure, every achievement requires some amount of luck, such as winning adepts, but if you lose a match you can just try again the next one. Even the achievements where you have to complete a certain generator in a map, you can burn map offerings to get the map.

But this achievement you just, have to wait to get a Lich/Vecna, and with all of the Killers in the game the odds of getting one are pretty low, not to mention the luck of getting either the Hand or Eye of Vecna. For reference, the Lich/Vecna spawns with 6 Treasure Chests, which reset after 2 minutes assuming you grab whatever item was in it. Getting either the Hand or Eye is a 5% chance in a Treasure Chest, which means you can only try for an item once every 2 minutes (without the Treasure Chest being a Mimic) for a 5% chance of getting the item and that's not taking into account that you have to escape with it. Plus, the Hand or Eye injures you even with its special effect, but it also makes you an easy target as you can be Mori-ed with the Item, so why would the Killer not go after you?

What I am saying is, the actual odds of getting the achievement are entirely out of your control as a Survivor and are dependent on you just getting lucky to go up against a specific Killer and getting a specific item. Now it is actually not the rarest achievement in the game according to Steam, but that is because people were playing the Lich/Vecna a lot when he released, and now for new players, or players that didn't play during that time, the odds of getting this achievement are now so low and not in their favor.

I think a good change to this achievement would have it to where you escape with any Limited Item and not make it Killer specific, as many new Killers have Limited Items now and Survivors can use Flashbang, so that Survivors don't have to wait just for a chance to get a specific achievement.

Comments

  • Emeal
    Emeal Member Posts: 5,465

    You can only be Quick mori'ed with the Item at 2 hook states.

  • Skillfulstone
    Skillfulstone Member Posts: 831

    That's not the point.

    The point is that Survivors have absolutely no control over when they will even get a chance to get the achievement.

    Achievements like "do X generator on X map and escape" can be (almost) guaranteed an attempt by using a map offering. Various actions can effectively be attempted in most matches (achievements requiring various healing or self-unhooking etc.). However Hand-Eye Coordination not only requires to end up against Vecna (which is already a pretty rare sight due to his low pickrate and the sheer amount of different Killers) but you need to survive and you need to get one of the two special items before one of your teammates and not get tunneled as a result (as Vecna will often prioritize a Survivor with the item since they can be killed quickly and they are likely injured).

    Combine all those things together and you have an achievement that is egregiously hard to get, but not because of any skill involved, almost purely due to luck. This is simply a poorly designed achievement due to how much luck is involved. Most of the people who got the achievement (myself included) got it in the first couple days after Vecna release due to the short-lived very high pickrate post-release before he mostly vanished.

    No (Survivor) achievement should ever be linked to a particular Killer, not with the sheer number of Killers, which is growing, in the game).

  • Emeal
    Emeal Member Posts: 5,465
    edited 6:06AM

    Totally disagree, I think there SHOULD be Achievements gained by doing things against a Killer even rare and improbably events.

    The type of player who complains here are people who want to 100% the game for the satisfaction, but they neglect others who want there to be unique and special stuff to achieve. Achievements are not a list to be completed, its a story of the player's uniqueness. So spin that 180 degrees and ask BHVR to do more like this, because is funny, encourages play and its kind of fun to play Vecna and have people who get the Item actually play like they mean it.

    I also played Vecna the entire December for people like the last thread who complained about this, you know what he said to me, after I played Vecna for a week for them, he said "Nah I stopped playing this bad game"

    Suggestions:

    Achievement name: 'Well, Victor start coming
    , And he don't stop coming.'
    Playing against the Twins, Kick Victor 100 times.

    Achievement name: 'Evan's Worst Nightmare'
    Playing against the Trapper, Disarm 100 Bear traps.

    Achievement Name: 'No Barbecue Today!'
    Requirement: Escape a match against The Cannibal while at least three other Survivors have already left.

    Achievement Name: "Try Stalking Now!"
    Requirement: Blind Michael Myers 50 times while he's stalking.

    Achievement name: 'Its like a Maize!'
    Escape the Coldwind Farm without being chased by the Killer or attracting any crows.

    I think the game would be way more fun, if BHVR decided to do more achievements that could be difficult to do.

    Post edited by BoxGhost at
  • Rulebreaker
    Rulebreaker Member Posts: 2,212

    While we get where your coming from, even we would like an alternative method to things we have no practical control over such as this. Unlike maps you can't choose who you face (with good reason) which makes this artificially harder than it should be.

  • TheSingularity
    TheSingularity Member Posts: 428

    Change your username to " Play Vecna" 😆

    Maybe if you play enough you'll convince someone to eventually play him lol.

  • Emeal
    Emeal Member Posts: 5,465

    I dont see why it needs to be this way, all these cool achievements that could be. I also dont see why achievements needs to be practical either, like is this an achievement or just a matter of time?

  • SkeletalElite
    SkeletalElite Member Posts: 2,717
    edited 2:17AM

    Just to put it into context, lets use the lich's play rate from nightlight which is currently 2.3%.

    At the start of the match there is a 2.3% chance you will even get the chance to get this achievement by encountering vecna. Let's say you have a 35% chance to get one of his special items in a given match (number that I pulled out my ass but seems reasonable enough) since you are focusing on getting it and assume you have an average survival rate against the lich equal to the stats on nightlight giving you a 36.67% chance of survival.

    There is a .295% chance you get this achievement from any given match given those parameters. Under those parameters there is only a roughly 25% chance to get the achievment in 100 matches played. 45% chance to get it in 200 matches. a 58% chance to get it in 300 matches, a 70% chance to get it in 400 matches.

    6% of people attempting to get this achievement will play 1000 matches without getting it. At 15 minutes a match that is 250 hours to get this achievement.

    If you are trying to get this achievement I recommend hook suicide every single match against killers other than the lich until you see a lich as it will drastically shorten your match times to act as a safe guard against that bad RNG.

  • Rulebreaker
    Rulebreaker Member Posts: 2,212

    Need is abit strong but what we know is we dislike "artificial" dificulty ie difficult for a specific reason that we have no way to factor in. If there was a challenge to [Complete a gen, open a box, rescue someone safely, heal someone who rescued you, deplete an item, break a totem, escape a chase, stun the killer, and escape that trial] we would be fine with that as those are all things we have a part in. We however can not chose the killer and unlike similar achievements such as interact with killer objects (theres multiple killers with these and its in general) or bless hexes (again general, any killer can run hexes) this achievement has to have 1 specific killer. We are effectively a honorary survivor main at this point as we've been hunting for vecna forever.

  • Emeal
    Emeal Member Posts: 5,465

    Suggestions like these is why BHVR needs to prevent or punish hook suicides, that behaviour ruins the game for others.

    This does not make sense to me, because its all fake, video games are all artificial. The requirement is just a requirement, which is hard yes but that is what makes the achievement more of an achievement than over achievements. The baseline idea is to get people to keep playing, to give them more stuff to do, so idd say if it gets you to play even tho you complain about it, then that's good.

    I also enjoy achievements, but im not about complaining anymore because I see it as a play motivator, and ill get to it eventually.
    I have no need for a 100% complete achievement list and I want to see some cool rare achievements that matter to me.

  • Rulebreaker
    Rulebreaker Member Posts: 2,212

    Ok let's put it this way: One is difficult because it's a hard task the other is difficult due to reasons outside the game making it hard and not the task itself.

    The requirements is something outside our ability to influence. Unlike the others that are similar, this one is about a very specific thing that only comes from the one killer that someone else decided to play that day. There could theoretically be a whole week where no one plays vecna which is a whole week of being unable to even try it. The challenges should be hard, but not because of something you can't influence.

    You might not care about the achievement list but others do and some like us want challenges but don't want it difficult due to fake difficulty. [PS: Artificial/Fake difficulty is defined as: difficult for a specific reason that we have no way to factor in.] (Thinking you missed that part or there's some miss communication there)

  • Emeal
    Emeal Member Posts: 5,465

    There is no misunderstanding, I know what you mean, I said though it does not make sense to me.

    I have no issues with achievements that are harder to do, everything is relative and there are ways to do everything.
    Start a campaign to get players to play more Vecna in your region for example, you have influence there.

    What I don't see is why there cant be both really obtuse and exciting achievements, like Hand-Eye Coordination and also hard perks you can achieve easily, like idk unhook 10 people while broken. This game is for everybody surely there is enough room for everyone, but it seems not because you guy's goal is 100%ing achievements and therefore any actually hard achievements should be discouraged.

    There is no misunderstanding,
    I just 100% disagree and I don't want BHVR to be discouraged from making such unique and cool achievements in the future.

  • Rulebreaker
    Rulebreaker Member Posts: 2,212

    This does not make sense to me, because its all fake, video games are all artificial

    This is the part where we feel there's a miscommunication but it's ultimately pointless since we're going to end up having to agree to disagree in the end.

    Sure we could try and get people to play vecna but that doesn't change the fact that it's outside the game. It also doesn't change the fact that we have to actually get people to listen when we're effectively nobody and have to get a vecna specifically from all the people in the region.

    Games can have obtuse challenges but not everyone likes them, hence people complaining. Again we don't mind hard challenges, but we do hate "Hard for reasons we can't do anything about". If it's our lack of skill causing us to fail a challenge thats fair enough ("fair" is being used subjectively), but this isn't that. If we could do something to influence us getting to face a vecna even a little, then it's fair cause we have something to go off of even a little. But what we got is another challenge effectively at the whims of another and unlike the others, this one is extremely specific.

  • SkeletalElite
    SkeletalElite Member Posts: 2,717

    I don't disagree but the way things are right now it will drastically shorten the amount of time it takes to get the achievement so in this case the game is literally encouraging it.