Genrush

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Comments

  • Nathan13
    Nathan13 Member Posts: 6,979

    i hate killer mains like you, please shut up about SWF and go play something else because this thread does nothing but divide each side.

  • jajay119
    jajay119 Member Posts: 1,232
    edited February 2025

    ’if you don’t play as blight or nurse you lose 3 gens by the end of the first chase’


    if you are chasing someone for 90 seconds, which is enough time for three survivors to do one gen each with no perks or tool kits (and in reality I’ll be longer because they’ll need to find the gen first) then that is not gen rushing - that is just doing the objective. There’s not all much else they’re going to do.

    If you’re seeing this a lot you need to bring more perks to help you improve in chase and probably corrupt intervention too.

    Speaking as a survivor main I rarely see chases go on this long or gens pop this quick which leads me to think it’s a high MMR problem.

  • ProveKa
    ProveKa Member Posts: 187

    Your gashlighting doesn't work anymore.There are killers stronger than SWFs in this game.Everybody knows the game balance ruined because of these killers.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Your right abt not assuming people are swfs, they could just be running busted resources. The problem is those resources, they need to give a penalty of some kind. Its like running an iridescent add on for killers but on survivor, there needs to be a nerf to your basekit and then i feel something like bnps or syringes would be fair. Losing your item upon use is stupid and does nothing to nerf a survivor

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,843
    edited February 2025

    This game is entirely designed around survivor errors. Survivors have all the tools in the world to be unbeatable. It all comes down to mistakes. Survivors who make no mistakes will be guaranteed a win. Killers who make no mistakes can still lose. It all comes down to killers capitalizing on survivor mistakes (not easy to play 100% perfect as survivor - let's face it, we all make mistakes while playing survivor). That there lies the problem though - the higher the experience of the survivors, the more killers start to get screwed over simply because even playing optimally and\or perfect can still cause unavoidable losses just because survivors are experienced enough to utilize those tools effectively and consistently. There's a point where the result of the match is already dictated once it begins at the higher experienced matches. Those killers are literally at the mercy of if any survivors make mistakes. That's why we have those survivor SWFs who get 200+ wins in a row. That being said, the designers very specifically said that they feel the game is a casual game and not a competitive game, so they are generally balancing the game around the more casual players. This generally means experienced killers have a worse and worse experience as time goes by. The exception is nurse and blight which are broken enough to stay competitive even at the highest levels. BHVR tries to address this by mass-nerfing all killers or mass-buffing all survivors instead of dealing with the problematic killers are the top. This further reinforces problems for killer players, as even if the game is rigged against them at the higher level, any non-top tier killers become increasingly more frustrating to play. Eventually, all we have left at the higher MMR levels are the same few killers over and over - the other options are just nothing but frustration.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,843
    edited February 2025

    The community just needs to accept that SWF is a thing, it isn't going anywhere, and it likely is needed to stay alive. It's "supposed" to be a silly party game you play with your friends. That's why solo queue is difficult - it's just not designed around the idea of playing alone without communication with the other survivors. That being said, I LOVE the idea of individual survivors being dropped into a match vs a killer and can run across other survivors doing their own thing - each with their own goals and such…but I know I'm likely in the minority to wanting a game like that…and DBD certainly isn't like that. Oddly enough, the designers have stated multiple times it's technically a 1 killer vs 4 individuals game, but we all know the reality of it is that it's simply not the case.

    Back to my preference, one day, I'd like to see a DBD game that's more "open world" where a killer can come in - larger maps, and a sort of extraction game like a horror-themed Escape from Tarkov (but no pvp against other survivors). Would be fun to jump in as a survivor, sneak around, find equipment, get goals done, and then try to escape alive without getting caught by the killer.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    survivors going down in 45 second every chase is not the survivor playing perfectly. it is survivor playing as poorly as possible in chase. the game is based off survivors not doing gens and the killer playing perfectly in the chase.

    they are generally balancing the game around the more casual players.

    somehow i disagree. they balance around which killers survivor's find fun which is picking random winners and losers out of a hat.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,843
    edited February 2025

    I mean, you're welcome to disagree with the devs. Just saying what they said - they don't view the game as competitive and more in line designed it around being a casual party game with your friends. They dont balance it at the competitive levels because the competitive level players aren't their target audience. Thats why the game is just broken at the highest levels due to too much experience and not balanced at the low levels due to inexperience.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    i do not agree with the game not being balanced around highest level. casual party players shouldn't care about the balance because they're casual. the difference is that they do. they want to play very badly and still win.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,843
    edited February 2025

    That's fine you feel that way. Just saying that's not what the designers say. The game is blatantly busted at high level. Thats why tournaments almost always put in perk restrictions in play just to make it more enjoyable for everyone. It also opens up for having more killers be viable in tournaments if survivors have to play with one hand tied behind their backs. Otherwise, we'd only see nurse and blight killers every tournament.

    Casual players don't make the game balance - the designers do. They are the ones saying it's a casual party game.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    i always saw "casual party game" as label to balance around "me". the not so good survivor player. an excellent excuse to keep killers too low on the bar because they're this or that or unfun or whatever buzzword possible.

    more over, i do not think that the game is busted, rather killers are purposely nerfed to be weak to create an imbalance even when said imbalance could be solved or improved.

  • Roco45
    Roco45 Member Posts: 381

    Yes there is lol That isn't the rebuttal you think it is though, those Killers are allowed to stay in the game broken and ignoring almost all game mechanics that DBD is built around because of their viability with SWF. So now what happens when they vs the majority of Survs, which is SoloQ? Overtuned. Which even so, those people aren't having fun, almost every single Blight I play against in SoloQ, is slugging/camping/tunneling at 5 gens and the same for every single Nurse, they can't even ease up on SoloQ to have a normal match.

    So yea, thanks for reiterating how unbalanced the game is and how it all ultimately comes back around to how unbalanced SWF is and how that's ruining the entire game! You people, the point flies right over your head.

  • Jadelysta
    Jadelysta Member Posts: 189

    At what point do we just say its a skill issue? i don't play Nurse or Blight and i have no issues pressuring generators. I am a Legion main which is far from a "Meta" killer and i win majority of my matches.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    edited February 2025

    This is why I said earlier in the thread that solo survivor needs to be buffed to the level of SWF and then buff Killer to compensate.

    It's especially important because older killers such as Legion have been left behind since new killers have been built with SWF in mind (such as Dracula and Wesker) so we have a large discrepancy in the Killer roster between "first generation" and "second generation" killers. Consolidating this discrepancy while buffing solo survivor with more information (more HUD details, ping system, maybe text chat, etc.) will set up a better foundation for the game's future in my opinion.

    If necessary we can also implement more drastic buffs as well (such as basekit Kindred and basekit Bond) to ensure SWF isn't a big advantage

  • Roco45
    Roco45 Member Posts: 381

    You can't buff SoloQ players to the level of SWF, it's an impossibility due to the core mechanics of the game. SWF should be brought down to the level of SoloQ by nerfing aspects of SWF to compensate for all their inherent advantages, that would then not impact SoloQ players and Killers/Maps/everything should be rebalanced off of that. We'd have a much more balanced game if all actions took longer for SWF players based on amount in SWF and if they weren't all allowed to bring in the same perks.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272

    You can't do that. You'll make people feel punished/weaker for wanting to play together. And not every SWF plays at the top 1% competitive level.

    It's not fair to bring them down. Bring everyone else up.

  • Roco45
    Roco45 Member Posts: 381

    No that's people projection of what will happen, not what will actually happen. The entire rest of the game is made to suffer because of SWF, it's not unreasonable or insane for BHVR to balance SWF. Every Buff to SoloQ is a buff that can go towards SWF, nerfing SWF wouldn't impact SoloQ, that is the easiest way to start achieving some semblance of balance.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 272
    edited February 2025

    Every Buff to SoloQ is a buff that can go towards SWF

    No. What kind of info does pinging, text chat, basekit Bond, basekit Kindred give that SWF doesn't already have? Your argument is nonsensical - there are plenty of ways to buff solo survivor that doesn't affect SWF to a significant degree.

  • ProveKa
    ProveKa Member Posts: 187

    You're talking about this. You reference yourself and then you say, look, I'm right.Who told you that they included these killers into the game for SWF?Where do you listen to this nonsense or how do you form it in your mind and believe it?You are really strange people

  • Roco45
    Roco45 Member Posts: 381

    You stated that there are some Killers that can deal with SWF, we all know who those Killers are and why those Killers are allowed to be in the game when they circumvent all normal game mechanics that Surv gameplay is based around, it's not a secret and it's also not rocket science lmao Anytime there is a call to balance out Nurse/Blight/Billy there is immense outcry about dealing with high MMR SWF groups, but those Killers aren't limited to just playing against those SWF groups and often do not, they often face SoloQ and then destroy the gameplay for all the Survs involved.

    Strange people? I'm a single person, I don't have alt accounts on here like some others do.

    Basekit anything goes right to SWF and SWF will streamline the hell out of it. Basekit Kindred? Now SWF have that to aid their comms, basekit unbreakable? Same thing. Every buff to SoloQ goes right to SWF and every nerf of Survs affect SoloQ the most, which is why SoloQ is in an unbearable state rn. Also congrats, SoloQ now has basekit #########, now Killers will demand to be buffed to compensate and the cycle just continues, it's again, not an answer to this issue.

    A solution is balancing SWF and then actually balancing out the rest of the game. Being able to add in a real anti-camp mechanic and anti slug mechanic that wouldn't be overkill for SWF's to abuse because they would be brought down a few pegs by hyper specific SWF nerfs that wouldn't affect SoloQ gameplay, unlike all the other balance changes to Survs to make the game more palatable for Killers to face a SWF. The game would be easier to balance and better for all.

    Also text chat? Yea let me stop to text chat during a match, as almost every Killer has lethal or some other aura perk and is slugging everyone on a nerfed map where the game is progressing so fast at 5 gens that there isn't even time to open a chest or bless a totem, but sure let me text chat lmao Why not voice chat? Why only advocate for text chat or useless pings? Because you people don't want real changes, you want cannon fodder.