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Please change Freddy

CountOfTheFog
CountOfTheFog Member Posts: 3,053
edited February 2025 in Feedback and Suggestions

As a Freddy main, I'm finding him very frustrating on controller. Having to swap between the pallets and snares is tough enough but then trying to rupture them and instead it places down another one close by.

Also, his Dream Pallets would be better if completely reverted. They should not be visible to awake Survivor. They are *Dream* pallets and they are frustrating enough just to set up.

Survivors can dispose of them at any time and also the controls feel clunky for lack of a better word.

IIn Addition, no killer should be able to be stunned by their own power, as Freddy can be hit with his Dream pallets.

Perhaps he could be granted fewer Dream Pallets base and they be reverted so that you can actually get value out of them in chase.

I truly appreciate that Freddy received attention but this rework is making him more difficult to play.

I need to be focused on the Survivors but I find myself looking down to see if I have to swap between my abilities and teleporting feels delayed and awkward.

Edit:

The default on PS is that the same button swaps abilities that teleports? Is that why teleporting feels delayed?

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Post edited by CountOfTheFog on

Comments

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I don't feel that he's worse on console, other than what mentioned about the buttons being the same for teleport and for switching abilities, but I haven't had any problems with that. And I haven't felt delay on teleports.

    It's unclear whether the pallet placement spots that are closer take priority when placing them, or if it's dependent on the direction you're looking. Some of those spots are really close to each other, and so it's hard to place/explode the one that you want. Btw, it's BS that the pallet count is so limited. That was a nerf from the previous Freddy nerf which made absolutely zero sense, because his pallets were by far weaker than his snares, and shouldn't have been punished for how well he was doing overall. His pallets never had anything to do with why he was "OP." But yes, his pallets shouldn't be droppable by awake survivors, and they certainly shouldn't stun you. Great job, devs, by turning a game breaking bug into a regular feature. You surprise me once again.

    If people think he's worse than he was, they're just wrong. But that doesn't mean he's fine. He's super duper weak, and struggles to get downs so bad that tunneling and slugging often don't even help him that much. The survivors are awake far too often. Them getting woke up by getting downed was a horrible change, because now any slug that gets picked up has to be hit by 2 dream snares or whatever to get put back to sleep, and only then can you use your power for anti-loop. That's absolutely terrible. I think they could do away with clock sleep immunity altogether. Make them take longer to fall asleep, or whatever. But that sleep immunity is so dumb. And he feels really add-on dependent. I don't know why you'd make add-ons that affect his snare speed and slowdown duration change, because he needs those base anyway.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,775

    I agree, sometimes my tp goes on cooldown because I accidentally "Clicked a gen" instead of doing a pallet.

  • SoGo
    SoGo Member Posts: 4,523

    The pallets were made much worse AND clunkier. I don't get what was wrong with the old pallet placing. I'd make it like it was before, and make it do they can't stun you (it's so counterintuitive to use them because of that).

    One button doing too many things at once was always an issue, and it shouldn't be.

    One more nitpick from me: Why the hell does the teleport slow you down?

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,053

    You *don't* feel the delay? You're incredibly lucky as it's very frustrating on PS5.

    You hold L1 for a second, assume that you did the other L1 prompt by accident, then the teleporting starts and cancels so you have to wait for the cooldown.

    For me, I have to hold L1 for a couple seconds and hope that it knows what I want. The timing is very off.

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  • OrangeBear
    OrangeBear Member Posts: 3,812

    Dream Pallets do not serve the same purpose as they did before, they are not suited to trick survivors anymore and instead function as a zoning tool, it's very important to use Rupture.

    It's better this way because previously Dream Pallets were pretty useless especially against SWFs.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Yes there is a delay to teleporting, you need to hold the button for 0.5 seconds before you start teleporting.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,053

    So it's different for you too? As opposed to the previous version of Freddy? It feels like a bit longer than 0.5 but maybe that's just me.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Yes but the delay is intentional, it was in the patch notes, it's because they use the same button for switching abilities and teleporting so they made the distinction that you need to hold teleport.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,053

    I didn't see that. Thank you for the clarification, I appreciate it.