Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

In certain areas of some maps, accessing hooks can be quite difficult.

It seems that hooks are generated in a balanced manner across the map. However, in certain areas of some maps, accessing hooks can be quite difficult.

Examples:

  • Temple of Purgation: If a hook is generated beneath the main structure (not the basement hook), the area directly above that hook (which corresponds to a corner of the map) can be difficult to access.
  • Ormond: If a hook is generated on the second floor of the main building, the surrounding exterior area on the side of that building (where gates or hills can spawn) can present accessibility issues.

In these areas, when carrying a downed survivor, the aura of the nearest hook may be visible, but reaching that hook is impossible. Instead, it becomes necessary to carry the survivor to a more distant hook.

In other words, when a map has multiple floors, hooks placed on an upper floor often have no corresponding hooks nearby on the lower floor, and vice versa.

We would appreciate it if this issue could be addressed.