Rotating timers

Entità
Entità Member Posts: 1,583
edited March 2019 in Feedback and Suggestions
Why does the Premonition's cooldown timer rotate clockwise, while Quick & Quiet's one counterclockwise?

Would not it be better to give different meanings to the two directions of rotation?
For example:
1) clockwise: duration of the perk effect (Distortion, Sprint Burst...) and other "positive" perk-related events;
2) counterclockwise: perk cooldown (Premonition, Quick & Quiet...) or loading (Diversion, Stake Out...) and other "negative" perk-related events. :)

The same convention should also be applied to the Status Effects icons and to all the other rotating timers.
Post edited by Entità on

Comments

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i have never noticed that...

    would be a nice QoL change for sure.

  • JanTheMan
    JanTheMan Member Posts: 495
    Keen eye on this one.
  • Entità
    Entità Member Posts: 1,583
    @Mister_xD @JanTheMan Yes, it's a small detail, a small useful detail to improve the symbols fast readability. :)
  • Entità
    Entità Member Posts: 1,583
    Other opinions? :)
  • Milo
    Milo Member Posts: 7,383

    Good idea!
    I mean it wouldn't matter that much.
    Most perks have that acitvation, don't have cooldown (or have it in diffrent icons read exhaustion) and vice versa

    *I guess DWM has both.

  • Entità
    Entità Member Posts: 1,583
    Milo said:

    Good idea!
    I mean it wouldn't matter that much.
    Most perks have that acitvation, don't have cooldown (or have it in diffrent icons read exhaustion) and vice versa

    *I guess DWM has both.

    It's just a matter of having a better visual comprehension of the perks functioning, especially if you combine in the same build two perks with the same rotating timers, which nevertheless represent different effects.

    DWM stands for...? :)
  • powerbats
    powerbats Member Posts: 7,068

    Tapps perk does the same thing but I can't remember which way it goes but when they're not all the same it's confusing.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    @powerbats said:
    Tapps perk does the same thing but I can't remember which way it goes but when they're not all the same it's confusing.

    Indeed, this would be the kind of qol update that would make understanding the game easier.

  • Entità
    Entità Member Posts: 1,583
    @Kind_Lemon Exactly, this quality of life improvement makes the game more user-friendly, helping especially new players and people who need to read their HUD in just a second, because they are in chase. :)
  • Entità
    Entità Member Posts: 1,583
    edited February 2019
    @not_Queen @Patricia Provided the Community likes my simple proposal to improve the quality-of-life of the game, then I hope to see it implemented with 2.6.0 patch. :)
    Post edited by Entità on
  • Entità
    Entità Member Posts: 1,583

    Could the lucky PC players kindly tell me if the rotating timers got the QoL improvement described in the OP with the 2.6.0 PTB? :)

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    No? I haven’t used cooldown perks recently.

  • Entità
    Entità Member Posts: 1,583

    @not_Queen @Patricia @Peanits @Shelby Please, fix the rotating timers in the 2.7.0 patch: all people agree with the OP, it's a good and simple quality of life improvement. :)