http://dbd.game/killswitch
Way to implement 2v8 Chase music?
With this Resident Evil focused 2v8, i was really hoping we would implement the killers unique chase musics. Don't get me wrong, I am so grateful to add our first licensed killers into the mix. But their music specifically is some of the best imo!
I'd love for their chase musics to be implemented soon. Maybe too late for this 2v8 cycle, but the next? And id love to hear some suggestions on how to! Here's mine.
-At the faraway terror radius (ill furthermore abbreviate TR), if both killers are close enough to play their TR, you hear the music of the killer that is closest to you. If the other gets closer, there's about a 2-3ish second fade out/fade in of the new killers music.
-at the middle TRs distance, you still hear the closer killers predominantly. But now, you hear the faraway TR of the other killer, albeit quieter, if they're both in range. Typically the faraway is much less obtrusive and won't be as loud as playing both middle TRs at the same time. It'll let you know which killer is closer and will also do the slow fade in/out when the closer killer switches distance with the other. If one killer is middle distance TR, but one is faraway distance TR, it will not play the further away killers music at all. It only plays both if they're both approaching.
-at close distance TR, it will be basically the same as the middle distance in method of playing music. It will play the closer killers TR, with the faraway of the other killers quieted TR music playing in the background with the fadeout. This time though, it will play the TR of the further killer whatever distance away they are, as long as they're within range of any of their TR.
-But at chase music range, it gets spicy. I suggest a method that I noticed prominently from the mario kart series, I believe starting with Mario Kart 7. When you get a good lead in 1st place in those later games, it will play an added percussion/cymbal track to the current song to let you know you're doing great. In DBD however, I suggest we implement that to show that you're being chased, but there's also the other killer pretty close too. On DbDs case, maybe it doesn't always have to be a drum/percusion track added onto the layer of music. Middle distance TR music normal amps up significantly from faraway TR music, so you can't really play both middle TRs music without it being an auditory nightmare on the ears so I figured this was the best way.
Although, thinking about it now, you could Alternatively just use this new music layer added onto the chase music in place of the other, further killer's TR music leading up in every distance applicable. The problem with this method would just be making sure this music layer sounds good at all 3 distances. Or even creating a new layer for all 3 distances? I would think the first method would be easier and less work on Michael April though.
What do you guys think? It may take a couple patches to find the right distance, fade in/out lengths, and volumes of other killers TR to find the perfect spot but I think it'd be worth it. Personally, as survivor, nothing pumps me up more for the chase than hearing the unique TRs and i think it's about time we try to inject them in sooner than later.
Comments
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General terror radius at all times for either killer, unique actual chase music for all killers.
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That is a much simpler and easier solution, i could see them going for that. All they'd literally have to change is the flag that says which killers TR to play once the chase begins.
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