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Do you think that every characters are not personal enough?

Every perk can transfer to other characters. So, the different between characters is just the appearance. It make everyone use Morel. Sometime all survivors used Morel. It was quite weird.

Comments

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    "Survivors are just skins" is often said on this topic.

    Some have suggested that a survivor could have 1 of their teach-ables built in, others have suggested adding something unique to every survivor.

    It's something that comes up from time to time. I don't really have an opinion on it, but people are aware.

  • ModernFable
    ModernFable Member Posts: 836
    Survivors really are just character skins for the most part.

    There has been discussion on individual powers, passives, perks, etc.. However that opens whole can of worms involving balance.

    The most important thing to understand: this doesn’t affect Behavior’s bottom line in any way, so it’s not a priority or even on a list most likely.
  • Yamaoka
    Yamaoka Member Posts: 4,321
    Perhaps the teachable perks could be slightly stronger on their personal characters to make survivors more unique without having too much of an impact on the game results. Example:

    - Claudette can heal 1 second quicker than other survivors who use her perk "self care"
    - Meg can sprint 1 second longer or recover quicker or run faster than other survivors who use her perk "sprint burst"
    - David can cover a bigger distance with dead hard or recover 1 second quicker than other survivors who use his perk "dead hard"
    etc.
  • Milo
    Milo Member Posts: 7,383

    @EntityDispleased said:
    Honestly survivors should have have had skill trees or something similar to RPGs where different characters have different classes and purposes.

    So as Identity V?

  • Gorgonia
    Gorgonia Member Posts: 1,607

    One of the survivor's unique perks should be a passive skill so that each survivor can be profiled differently.

  • Iceman
    Iceman Member Posts: 1,457
    Teachable perks should just go only to tier 2. Maybe only allow an additional survivor/killer to get tier 3.
  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    I've always thought that each survivor's perks should be better if used on them specifically, but I doubt it'll ever be added.

  • JohnTed
    JohnTed Member Posts: 56

    @Gorgonia said:
    One of the survivor's unique perks should be a passive skill so that each survivor can be profiled differently.

    Maybe each survivor has their unique item. For example, Claudette will bring unique first-aid kit,
    But it would need more items in this game.

  • Delfador
    Delfador Member Posts: 2,552

    Most people think that the game is heavily survivor sided (kinda agree but I don't want to discuss it here) so giving boosts like this to the survivor side will cause massive backlash.

    I don't think they will ever create specialized survivors.

  • Ajritoka
    Ajritoka Member Posts: 594
    Milo said:

    @EntityDispleased said:
    Honestly survivors should have have had skill trees or something similar to RPGs where different characters have different classes and purposes.

    So as Identity V?

    I like Identity V’s approach to this topic.
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    I don't get why people push to have some ######### tell them what character to play, or do it to others.

    We all know that ######### will happen.
    "Hey, we need a healer. Swap out min for Claudette."
    "Hey, ######### off."
    "Cmon, be healer!"
    "No, ######### off."

    Survivors might even lobby dodge other survivors in other classes because they want certain support.
  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    I mean survivors should be more diverse but if they only able to use their own unique perks we would just see Claudettes, Megs, Lauries, and Davids.