Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Do you think that every characters are not personal enough?
Every perk can transfer to other characters. So, the different between characters is just the appearance. It make everyone use Morel. Sometime all survivors used Morel. It was quite weird.
Comments
-
"Survivors are just skins" is often said on this topic.
Some have suggested that a survivor could have 1 of their teach-ables built in, others have suggested adding something unique to every survivor.
It's something that comes up from time to time. I don't really have an opinion on it, but people are aware.
3 -
Survivors really are just character skins for the most part.
There has been discussion on individual powers, passives, perks, etc.. However that opens whole can of worms involving balance.
The most important thing to understand: this doesn’t affect Behavior’s bottom line in any way, so it’s not a priority or even on a list most likely.0 -
Perhaps the teachable perks could be slightly stronger on their personal characters to make survivors more unique without having too much of an impact on the game results. Example:
- Claudette can heal 1 second quicker than other survivors who use her perk "self care"
- Meg can sprint 1 second longer or recover quicker or run faster than other survivors who use her perk "sprint burst"
- David can cover a bigger distance with dead hard or recover 1 second quicker than other survivors who use his perk "dead hard"
etc.
4 -
@EntityDispleased said:
Honestly survivors should have have had skill trees or something similar to RPGs where different characters have different classes and purposes.So as Identity V?
1 -
One of the survivor's unique perks should be a passive skill so that each survivor can be profiled differently.
2 -
Teachable perks should just go only to tier 2. Maybe only allow an additional survivor/killer to get tier 3.1
-
I've always thought that each survivor's perks should be better if used on them specifically, but I doubt it'll ever be added.
0 -
Most people think that the game is heavily survivor sided (kinda agree but I don't want to discuss it here) so giving boosts like this to the survivor side will cause massive backlash.
I don't think they will ever create specialized survivors.
0 -
Milo said:
@EntityDispleased said:
Honestly survivors should have have had skill trees or something similar to RPGs where different characters have different classes and purposes.So as Identity V?
0 -
I don't get why people push to have some ######### tell them what character to play, or do it to others.
We all know that ######### will happen.
"Hey, we need a healer. Swap out min for Claudette."
"Hey, ######### off."
"Cmon, be healer!"
"No, ######### off."
Survivors might even lobby dodge other survivors in other classes because they want certain support.0 -
I mean survivors should be more diverse but if they only able to use their own unique perks we would just see Claudettes, Megs, Lauries, and Davids.
0