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Nemesis slight nerf

DragoUzu
DragoUzu Unconfirmed, Member Posts: 2

I think the only thing that nemesis needs right now is a slight nerf with his whip, I think his power is perfectly okay but I think the length is a bit much, either decrease the length or make it where it can't go past a pallet

I played survivor against him and I was so annoyed when I was past a thrown down pallet and I still get hit for it and even as a killer (as I am a killer main) I played him and find him really strong

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    this is probably also due to the desync in the servers right now. I was playing him the other day and got a hit I really shouldnt have far far away from someone.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,395

    Meh…No

  • DragoUzu
    DragoUzu Unconfirmed, Member Posts: 2

    I crouch behind pallets (at the high point.) I do the counterplay but i still get hit even when I 100% should not be getting hit by it
    I just want it where the whip can't go past pallets, then he would be so much easier to go against

    its like an m1 killer but with crazy range, you can't go against it

  • KatsuhxP
    KatsuhxP Member Posts: 1,602

    He'd be absolutely trash if he couldn't hit over palettes, not to mention you can crouch behind it and sometime make him break it lol. Also he has to level up and have people infested for him to have his big range, he surely doesn't need a nerf on that xD

  • XtremeDBD
    XtremeDBD Member Posts: 449
    edited February 14

    He needs to get more range imo. It feels like w/ desync issues his whip got shorter outside of tier 3

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 15

    If anything he needs buffed. A nerf is laughable. I think BHVR will most certainly nerf Pig after seeing this though.

  • Memesis
    Memesis Member Posts: 729

    No, by that I meant you fake throwing the pallet and keep running. You can't crouch the thrown pallet similar to how you usually can't crouch to avoid a huntress hatchet readied right before you dropped it. You CAN however, crouch behind various obstacles that shield your hitbox from the tentacle strike from above. I suggest you try some matches of Nemesis and observe what most survivors will do against you to learn it easier. He's free to play right now too!

  • yousef0930
    yousef0930 Member Posts: 23

    Really agreed, since he have very big advantages through small halls as if a zombie cut off from other side, it will be dead end

  • Skillfulstone
    Skillfulstone Member Posts: 1,130

    Ah yes, the Killer with no map mobility or Haste, no reliable info or consistent slowdown (zombies are very buggy and unreliable at best with no basekit way to somewhat control their spawn location/movements which often leads to zombies walking into an empty corner of the map being useless the entire trial, they are also made irrelevant by flashlights and are now the only element of a Killer's power that is directly countered by an item in the game), a telegraphed mid-range attack that can shred pallets and a good range BUT cannot do so from the start of the game and must be built up so eventually the range and pallet-shredding kicks-in AND needs 3 hits to down if the Survivors aren't already infected...needs a nerf.

    Nemesis is a Killer which is little more than an M1 Killer unless he gets tier 3 quickly (ironically, if Survivors aren't confident in their ability to avoid the whip/hide, they can "starve" the Nemesis by letting a zombie hit them which infects but doesn't even injure at first, to drastically reduce the amount of mutation gained from tentacle hits at the cost of actually getting injured by the tentacle) and the zombies can even be used as bodyblockers in tight spaces/doorways as the zombies not only lose collision with a Survivor after a hit but don't lose collision with the Nemesis and give the Survivor (if they injure) a speed boost, forcing the Nemesis to waste even more precious time killing the zombie. It's also surprisingly tricky to hit a Survivor with the tentacle if they are too close.

    Nemesis is also the 2nd biggest Killer in the game after Xeno Queen (but since Xeno Queen is a skin and is crawling most of the time it's debatable) which makes him visible over most loops and loudly stomps around, making surprise attacks very difficult against semi-aware Survivors.

    It's true that in tier 3, the tentacle is powerful with a deceptively long range. However until tier 3, Nemesis is really nothing special and if DBD had (official and extensive) good tutorials in-game (not on Youtube) to play against/as every Killers then more people would know all the ways to work around his power and even use his own power against him sometimes.

    I honestly would be inclined to agree to maybe give a tiny range nerf to tier 3...only if it was like that from the start with no way for the Survivors to massively delay access to tier 3. Nenesis already has a lot of counterplay (arguably more than most Killers since his own power can be turned against him and half of his power is unreliable in the first place and can be neutralized by flashlights) and really isn't currently problematic, if anything he needs a couple of utterly useless add-ons reworked and some kind of basekit way to direct/unstuck the zombies (maybe a map-wide roar that draws zombies to his current location or something?).

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,995

    It's often possible to make Nemesis miss with correct prediction and crouching is still a thing…
    He definetly doesn't need a nerf, his early game is weak, so it should be at least decent.

    Also big deal is his power is stopped when stunned unlike PH, so nemesis often need to respect pallet a lot, which gives you lot of room for greeding.

  • Callahan9116
    Callahan9116 Member Posts: 402

    Nemesis is C tier at best.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 285

    The devs will never touch the RE killers, that is their cashcow until the FNAF chapter get released.