http://dbd.game/killswitch
Please drop bots and add iridescent shard incentives to survivors instead in 2v8
The title. The queues are still massive with the bots because less people want to play with bots on their team and are either lobby dodging or not queuing in the first place. I think this is objectively the worst test of 2v8 so far.
Beyond this, the bots are very perceptibly worse than human players. They auto vault any window or pallet that they can in chase in a predictable way. If the killer goes slightly closer to one side of the loop than the other, the bot vaults. They will autovault and run to the next loop if they calculate they can reach it without being hit because you committed to a hit wrong. The problem is that this is predictable enough it is a guaranteed hit if you can just trigger them to animation lock themselves and double back at the same time. The worst part? They don't do gens if injured, have even a max distance terror radius near them, there is a teammate in a cage, or the gens near them don't have as much progress as a gen far away with someone else on it.
To top this off, they have gotten stuck in the environment, tend to crouch walk everywhere, and also take up a slot that could be used for someone else to have fun.
The reason killer queues are so long is because 2v8 isn't a permanent mode making it a novelty, survivors are guaranteed a bot teammate (possible and likely more than 1), bloodpoint incentives are useless to high hour players, and killers have objectively more interesting synergies due to the class system being boring for almost all survivor classes but escapist and the healer one still.
Comments
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Eh sadly they won't listen to you. They don't like to do the obvious to fix the problem. Nah let us try to make everything worse and not listen to anyone. I knew this gamemode will be a disaster. I simply don't play the gamemode. I haven't had the chance to play it you gotta be foolish to wait 20 minutes for one game. Behaviour just needs time to realise they gotta pull themselves together.
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Triple XP is essentially a Shard Incentive.
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