http://dbd.game/killswitch
2v8: Aura Hidden After Killer M1 or M2
As the title says, I've been playing 2v8 for a significant amount of time and I believe this balance change would improve the quality of the game. The reason I believe this change should be implemented is because there are killers that are significantly more mobile than others and they benefit heavily from being able to locate a survivor after a hit (ie: time from healthy to dying state is lower). This would balance M1 killers and not give ranged or mobile killers a significant lead over time to dying state. I think the moment a survivor loses a health state, their aura should be hidden to give a more cooperative duo killer team, a slightly tougher challenge.
My second reason pertains to the Nurse. Just simply having as much information (map awareness) as the Nurse does, she can permanently be in chase from the start of the match all the way until the end and will typically outperform every other killer. This leads to other complications such as countering her. The only true method to win mind games against Nurse is by breaking line of sight. If nurse has vision on a survivor they just injured, they are almost guaranteed to get a 2nd hit which makes countering her completely redundant. A 2nd hit should not be rewarded so easily for a single killer, while all other killers struggle.
Comments
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Or just remove nurse's ability to see auras in this mode for balance, since the point of the having 2 killers is to be able to cooperate with someone for once.
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