http://dbd.game/killswitch
Honestly think 3 Dash Wesker could be a Basekit Buff for Normal DBD
It honestly makes wesker more fun to play and his counterplay is still the same on the survivor side, Considering how long it takes to recharge his 3 dashes, it also makes his mobility better to get across the map. And of course some add-ons could be tuned to compensate like Egg for example, and obviously he should not have the quicker cool-down recovery from his power ending in 2v8 to normal dbd.
Overall, I see it as a great quality of life buff for him.
Comments
-
Yeah sure let us buff the already balanced and fair killer even further. Like Huntress who got 5 hatchets before and now got 7 for no bloody reason despite her already being balanced and fair. Definitely buffing already good characters is great idea so we die 1 minute faster than normal. Yeah if you haven't noticed the sarcasm that is dumb. Solo que is already dying at this point if they buff the already good killers we might as well be giving up immediately.
14 -
I think you are sorely mistaken as to what "quality of life" means.
That aside, 3 dashes for 1v4 is not the way to go. They can start with making his power work, if I bound off of a pallet or window without vaulting it or hitting the vaulting survivor one more time i'm going to lose it.
13 -
Wesker doesn't need 3 dashes in 1v4.. He is pretty balanced the way he is.
4 -
Oh my fellow survivor main chums sorry but amma play devils advocates here so am taking op side here yes give it to him. He is way too punished for missing his power compared to others killers who can just spam hello (billy) and cool down on power is way too long. I miss daddy wesker, they are so rare now. Imo he needs buffs and all I ask for is his power and recovery for missing be a faster cool down reduce if he cant have 3 dashes.
Post edited by buggybug on3 -
I wouldn't really care tbh, as long as they buff Nemesis first.
1 -
No neme needs no buff he got some already and he is way more annoying than wesker is in everyway. He is literally huntress 2.0 with his tentacle being buff from 6.0 to 6.5 and while not always a thing zombies can be annoying, forcing people off gens, hinting him survivors location and finally can make even a strong loop a weak one cause they can body block and injure you. Also his perk LP has me forever disdain him.
1 -
Not sure what you're on about. Zombies rarely do anything. Nemesis should injure and infect on 1st tentacle hit just like Wesker does. The Zombies have never been enough to compensate for that 3rd health state.
1 -
He does damage one health stealth if the survivor is already infected, which reminds me yes he has far less vaccines to use compared to Wesker and overall I just dislike neme compare to wesker. I find wesker fun while I find neme annoying like a huntress 2.0 who should NOT be getting hits that he never use to get before that stupid 6.0 to 6.5 hit box. Anyways yeah the zombies arent 100% perfect but they are there some what to be a nuisance if very lucky.
0 -
3 dashes is busted
0 -
"IF" they're infected. I hope they just make it like Weskers eventually. Wesker dashes from a much further distance than the tentacle and gets the damage + infection. Nobody can convince me Nemesis shouldn't be the same. I agree with your hit box point. Nerf it back to the way it was. Hell, don't let Nemesis move it either so no more sliding the tentacle to get a weird hit. They can change both of those so long as they make the first tentacle hit infect and damage like Wesker. :)
3 -
I would much rather have a speed bonus the more survivors that are infected
3 -
I always find it kinda….interesting that when people talk about Wesker and Demo they always say that they are "balanced", and yet one ends much much higer in those tier lists than the other one.
If they are truly balanced, wouldnt them both be in something like B tier one next to the other?
2 -
Nemesis definitely needs some love. Addons in the bare minimum. 3rd health state is awful and zombies do not make it enough for that.
2 -
This could work as well but what % are you thinking per Survivor? Would need to be pretty hefty. I'd be fine with the 3 health states assuming everybody was infected AND giving me a massive speed boost because of it. Nemesis is supposed to be much faster lore wise anyway, so a % based movement speed increase for every Survivor infected would be a very welcome addition. Maybe even a speed increase to EVERYTHING similar to FIRE UP?!
0 -
I think it could be a nice add on. Like 3 dashes but each one is like 33% of normal range
1 -
i think, Wesker should have 3 dash, he should be able to increase it to 6 with add-ons and he should have 1 extra dash per infected.
-1 -
As a buff on its own, absolutely not.
As an iri with downsides, or in return for nerfs to other parts in his kit, I don't think I'd really mind tbh
1 -
You do realise weskers with a brain usually let the survivor to try and dodge them while his power goes out and he just m1s them right? He has fair counterplay on survivor side and he has good enough power. What is the point of buffing him if he already is good enough. His infection is also dangerous if no treated. Giving him more dashes just means if he gets outplayed once and then he gets outplayed twice he can still get the survivor a third time but at that point it is not really him managing to do it more like his power completely carrying him because survivors can't dodge predict or 50/50 so much.
0 -
Also by the way if we must talk about killer buffs may I ask why you don't want lets say everyone else who are worse at their job to be buffed? Trapper Wraith Legion all still suck in the overall scheme of things. Same goes for other killers. Wesker is like the least of the communities worries he is for once a good and balanced killer
1 -
Sure..…
Do you want to buff Nurse too while we're at it?
1 -
No, thanks.
1 -
Why are people complaining about buffing bottom B killer xdddd
0 -
I mean 10 bounds would make him even more fun to play. Doesn't mean he needs that many.
1
