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game breaking bug that allows survivors to run through walls in 2v8

The_Grand_Pa
The_Grand_Pa Member Posts: 5
edited February 16 in Bug Reporting

SUMMARY OF THE ISSUE: attempting to save a survivor who is being picked up in 2v8 may cause them to be dropped into the dying state and while also still being carried (or stuck in the animation for being carried) which also allows them to run through walls/disable all map collisions until being hooked again. The killer (a spirit) was also stuck in the carrying animation until breaking a pallet I believe (may not have actually had any gameplay effects).

PLATFORM: both affected players were console players

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: I flashlight saved very late into the pickup animation, likely at the same moment it attempted to play the animation to cage the survivor. No animation played for the killer being stunned and dropping the survivor. The survivor instead just slid off the shoulder and inside of the rock next to the killer. The survivor could move through the rock and eventually got healed from the dying state, at which point they were free to run through any and all solid objects.

VIDEO: I do not have my own video but it is expertly displayed in Hens' latest video with clips from Otzdarva's stream here: https://youtu.be/-MrLHspG7YM?si=uou8xn8lmywYhjq_&t=130
The bug lasts for about 4 minutes and 10 seconds in the video, starting at 2:10 where the video is linked to.

You would think that when DBD's biggest content creator says "hmm, maybe we shouldn't play this gamemode too much after all…" like Otz does in the video, somebody might think to fix the bug, but instead somebody just declined my first report about the issue lol

PLAYER LOGS:

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Post edited by The_Grand_Pa on
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2 votes

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