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Circle of Healing - is useless

I think that outside of organized SWFs, CoH is useless. I play predominantly solo Q, and whenever I boon (CoH), my teammates avoid the boon like a plague. If they are injured, they make sure to heal far away from the boon (outside of the boon area). If I'm injured and inside the boon, even though my aura is revealed, no-one makes an effort to come heal me.

The way this perk was nerfed was bad, and I called it. The perk is not worth running in solo Q.

I will repropose my suggestions for CoH from back then, to make it a viable solo Q perk, but also strategic:

  1. enable self-heals
  2. when snuffed by the killer, the boon perks go on a 30-60 sec cooldown. this will disincentivize mindless booning anywhere, anytime, and incentivize strategic booning (where, when), so that the killer doesn't immediately find the boon; you'd also have to pay attention to not bring the killer to the boon during the chase
  3. the (self-) healing speed will depend on the proximity to the totem. The speed would be the highest right near the totem, but would drop the further you are. This would make healing on another floor not "just an easy heal". You would have to make choice to either take longer to self-heal on another floor, or go close to the boon for better self-healing speed, but risk the killer catching you and/or the boon, and then snuff it and trigger a cooldown
  4. optional - when healing has been done for X amount of seconds within the boon area, the boon dies out, and the boon perks of the booner go on a cooldown. you could also make it that if the booner wants to reboon before the first one dies out, the start of boon interaction on a new totem immediately snuffs out the old boon, and triggers a cooldown, while also cancelling the new bless interaction instantly. (similar to when you touch a totem and Dominance kicks you off the totem). rebooning while there's an active boon would kick you off the totem, snuff out the old boon, and trigger a cooldown

This imo would make the boons useful for solo Q and incentivize strategic use (instead of simple mindless booning without punishment).

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