http://dbd.game/killswitch
The devs NEED to make this game more noob friendly by the FNAF chapter or the chapter will fail
So obviously we all know the upcoming FNAF chapter is going to be absolutely huge. There'll be a huge swarm of new players but unfortunately most will be turned off by how incredibly unfun the game is for new players. The game has an overwhelming amount of perks that still for some reason feature 3 tiers despite everyone wanting them removed, doesn't feature tutorials for individual killers and how to counter them/play them, the matchmaking system is universally agreed to be unbalanced/nonfunctional due to MMR, perk icons during the game not actually telling you what they do and the amount of DLC needed to be purchased to gain access to all perks.
I don't think it's wrong to say that most players within the community are aware that getting into the game as a new player is incredibly overwhelming with not much support given to them unless it's from a friend who's more experienced practically handholding them the entire time or constantly watching youtube videos on how the game works (which if you have to learn your information on how to play the game from youtube, that's embarrassing) due to the lack of proper tutorials and support/info. Survivors shouldn't need to get their information on the killers from pregame loading screens that barely cover the complexities of their power.
With this health project being worked on, the playerbase will obviously decrease by a marginal amount and this chapter will be what brings life back to the game and possibly pushes it to a peak in it's playerbase but I promise you, roughly 80% of the new playerbase will be turned off with just how insanely grindy it is and how not knowing how to properly play the game due to a lack of proper information and guides. If this chapter doesn't keep the retention of these new players after the inevitable drop in players during the upcoming content drought, the game will genuinely be in real trouble. BHVR, you NEED to make the grind significantly less and add proper guides for looping and each killer if you don't want the games future in jeopardy. Remove perk tiers and the BP cap and rework the shrine. Maybe make the shrine work so you can choose which perks specifically you want but with a maximum use of two choices perk week or up the amount of perks featured to 10 per week, just do SOMETHING with it to help reduce the grind.
Comments
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Have you seen the announcement from the devs?
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The problem with making the game more "noob friendly" is that Dead By Daylight by nature is not a noob friendly game.
When you first queue as killer, you will struggle - you are loading into a game practically perkless going against survivors who more than likely have perks. Sure, they are inexperienced just as you are MMR wise - while the same is said for the survivor side.
Dead by Daylight is an inherently grindy game, causing many people to have to play game after game of having little to no perks - tunneled, genrushed, camped, etc.
There's a reason why a vast majority that play this game are veteran players who have chosen to stick with the game for as long as its existence. The people who have left, left for reasons such as perk changes, general changes to the game (some leave for the direction of chase versus stealth for example).
Dead by Daylight is a hard game to break into in today's day and age, not only due to the fact that you need to level up to even gain perk access (it's stupid and should be removed for more accessibility) but because it weeds out newer players as a whole. I would argue that early on Dead By Daylight was very beginner friendly, but today? No, it's not.
Even if the game became more "noob friendly", what would those changes look like? The reason why Dead by Daylight was so easy to play at first was due to people who had no idea how to play.
People urban evading everywhere, fog obscuring killer and survivor, survivors blowing up gens because they weren't used to skill checks, killers hitting people on the hook (thinking it kills them faster), and all of the other chaos that early Dead By Daylight had.
There is no way to make this game noob friendly unless you, as a new player, knows a more experienced player to teach you or you go out of your way to watch content creators. There's hundreds of perks in the game and is completely overwhelming to a newcomer and why many, many of the player base are people who have played and stuck with the game for so many years lol.
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Well said.
The tutorials don't mention anything at all on looping, when to unhook, do gens, and all the important stuff that actually applies to the game. I think it's because this game was meant to just be a horror-stealth power trip game, and they haven't quite updated the tutorials accordingly. The only killer you learn to play against is trapper. Hopefully the new player experience is addressed in the 'and more' section of the changes!
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Yes, a more well expanded tutorial system would do wonders for newer players. Reminds me because of me doing it only for the Bloodpoints but yes, maybe with the addition of killer bots being added in 2v8 when people DC - they could expand upon it more.
Practically explaining when to know how to unhook, when to pressure gens, how to orient yourself with the hud, when to heal, what a protection hit is, etc, etc, etc.
It's kinda why I've been uploading stuff just to illustrate how to do chases against specific killers as many people seem to struggle with them. But true, I definitely agree with you here. There's a lot that needs to be done and I'm glad that Behavior is taking a step away from content creation and maybe, just maybe — this will push them to invest in better resources. When I played, I learned things via me searching for content creators to watch and I'd just mimic and learn from what they do. It would be helpful if Behavior could implement other content creators or even showcase example behaviors by providing videos or even simulated scenarios both killers and survivors will find themselves in and please for the new players, remove perk locks. Allow them to freely have four perks once they go into a game - even if it's four perks that aren't good on paper, it's still better than nothing and encourages learning for the new player to experiment with perks.
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The problem is SWF bust this game hard and balancing toward swfs makes SOLO Q unplayable. Cote has to allow better communications for players because otherwise killers will complain about SWF gameplay but once you balance toward that you destroy the game for the rest of the base.
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