http://dbd.game/killswitch
Singularity changes
I think most of the buffs Singularity received back when his last update happened are fine, but some of them feel unnecessary and make him feel a bit overtuned:
- Remove killer instinct notification when a survivor is slipstreamed. Singularity already gets to see which survivors are slipstreamed in the hud, showing their location with killer instinct basekit feels excessive
- Remove the manual finish needed before you can take an emp. Emps were already nerfed enough before, the manual finish is a bit of a overkill
- Make sure that his biopods are not bugged. What I mean by this is that despite the cooldown on destroyed biopods coming back online is supposed to be 45 seconds (38 seconds with the Broken Key add-on) I've had situations where the biopods reactivated much sooner, at what feels like 15 to 20 seconds at most
Comments
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You haven't tried with a controller? Please do and let the class know of your findings...
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Coming from someone who is on Ps5 only, playing the Singularity (P37) was hell.
The new changes and adjustments were perfect. They really smoothed him out and I can truly appreciate him now without feeling more stressful than a full time job.1 -
No
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I won't let him 🫡. Hux units unite!
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A biased Singularity player gives no counter-arguments to my proposed changes? I'm shocked /s
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No offense, but Singularity does not need a nerf and i don't think you know what you're talking about. Ask the dude named TheSingularity why these changes are completely unnecessary, im sure he'll tell you
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