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PhysBones / and Texture Weights are OFF and ruin some cosmetics

Some cosmetics are absolutely ruined by the new Phys bones and weight painting. IDK if it's because UE5 update or what but some cosmetics are horrible.

It feels bad to have purchased some things that worked in the past and now for example my Alessa Gillepsi cosmetic. The back of my skirt rides into my body so most of the time it's just my butt showing in chase, and the front is broken too.

Some base cosmetics are just busted as well like Fengs OG Sweater top is way too wide.

And also just in general some textures, even on BRAND NEW cosmetics is broken. For example Blights' belts were obviously released "as is" and no effort to fix it.

Thalita is another one that got a brand new cosmetic and the physics are horrible in game. her ponytail sticks straight out most of the time.

So my concern is, I started playing DBD and stuck around for the gameplay but mainly the aesthetics. Which has come a long way in the years, but as of recently it seems like there are obviously texture and phys issues and from my perspective the devs behind it are just releasing things "As is" and not functioning as intended.

Aside from the Gripe the question I have is, are the devs working on fixing these in the future, are there any plans at all to address not only old base kit cosmetics but fix future ones?

Part of me feels like since they are just releasing things broken already they are just ignoring it. But they've put so much work in the game and visuals the optimistic part of me wants to believe they are working on a fix. . though from my experience it would take dedication to edit each model / cosmetic.

Any chance I could get an answer whether this is being addressed or not. I don't even care if it's way in the future, but It's really off putting.

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Comments

  • Eynox
    Eynox Member Posts: 111

    I guess this just isn't important to anyone but me.