Introducing 2 Brand New* Survivor Classes
Cixon
Member Posts: 135
Guardian
Description: ???
- Team Skill
Activate to grant all injured survivors within the Guardian radius an Endurance status effect for 10 seconds, allowing them to withstand one additional hit without being downed. 120 second cooldown.
Uncaging a survivor grants all injured survivors within 8 meter an Endurance status effect for 10 seconds. - Reveal Skill
Reveals the aura of all survivors within 36 meters. - Unlockable Skill
After being caged once, earn 2 Protection Hits scoring events to activate passive skill.
Once activated, the next occasion that would put you into the dying state from the injured state is ignored.
Evoker
Description: ???
- Team Skill
Gain a Totem blessing bonus that charges over 120 seconds. While charged, see the aura of Totems within 24 meter. Activate at a dull totem. Any survivors within range will have their scratch marks and aura hidden from Killers. Additionally, medics gain a 50% healing speed bonus within Boon Totem range. - Reveal Skill
Reveal the aura of Killers within Boon Totem range. Only applies to Evoker class. - Unlockable Skill
After being caged once, the Evoker's cleanse and blessing speed for Totems are increased by 20% and their Boons are revealed to all other Survivors.
What do you guys think of these 2 classes?
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Comments
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Amazing!
Evoker should have the ability to rebuild destroyed totem.
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I dont think there is a cooldown for endurance. I mean theres no effect that prevents you from getting another stack of endurance immediately after the first. Meaning it might end up spammable especially if half the team are guardians.
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There is actually, endurance doesnt take effect while in deep wound so that this exact scenario is impossible. I'd love to see these classes in the game!
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Deep wound doesn’t allow you to benefit from endurance. In 1v4, every survivor is given endurance status effect for a small period of time when unhooked.
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