Creations

Creations

New Chapter, The Werewolf

Member Posts: 23
edited February 25 in Creations

I've developed a chapter concept around the idea of a werewolf as a killer. I've come up with some solid ideas for a new killer, new survivor, 3 new perks for each of them, as well as a map and backstory for the lore. I've put quite a lot of thought into this so would love to know what you think. It's a bit of a long one so I've divided it into sections that I've highlighted :).

Killer Power: Unholy Transformation.

The killer has two forms, human and werewolf, that they will be swapping between over the course of the match, similar to how Oni goes in and out of his rage state. At the start of the match the killer starts in human form. Whilst in human form the killer has two abilities: The first is a short lunge attack like Demogorgon's shred except cannot break pallets and walls and is only about the length of two lunges, with a short cooldown. The second is a passive ability where the killer makes the map slightly darker while they're in human form (like dredges nightfall except not as intense. This is because the full moon is not out yet which makes the map darker, we will get to the full moon in a bit). I thought making the human form just a basic M1 killer would have made him feel weak and boring outside of his werewolf mode, so the idea is that the slight darkness adds some minor passive stealth, and the short lunge attack adds some additional lethality during chase, allowing for a more effective and interactive playstyle in this form.

The second part of his power is Full Moon. Every second you gain one charge passively towards Full Moon. In addition, for every second you stay in chase with a survivor, you gain an extra two charges. When you reach 300 charges total, you will be given a prompt to activate your transformation into werewolf form at will. When you activate it, you transform with a short animation and howl and trade your abilities in human form for new ones. Firstly, a full moon will appear in the sky, notifying survivors that you have transformed into your werewolf form, and brightening the map back to regular levels with its moonlight. Werewolf form lasts for 60 seconds, during which time you are granted a 5% increase in attack speed, missed attack cooldown recovery, break actions and vaulting, as well as a 1% haste effect. You also gain the ability to sniff the ground and then howl. when you sniff the ground you remain stationary for 3 seconds, afterwards survivors within 48m are revealed by killer instinct for 3 seconds, then this goes on cooldown for 45 seconds. The howl is to let survivors know you've used this ability and that the killer might know where you are if you were in range.

Killer Perks:

Hex: Predatory Instincts. Your innate senses alert you of your preys presence closeby. This Hex perk is activated at the start of the match and grants you the ability to see survivor auras within 0.5/1/1.5m of your location. After 60 seconds the totems location is revealed to survivors within 16m. this perk allows for easy tracking around loops, making mindgames less effective, but for this reason it is a Hex and can be easily found by survivors.

Lone Wolf: You have learned to do what would otherwise need a whole pack to accomplish. when you initiate chase with a survivor, after 9/7/5 seconds this perk activates for the next 30 seconds. During this time, any vault locations and upright pallets within 16-32m will be blocked. This perk has a 60 second cooldown. The idea of this perk is that if you are chasing a survivor and they are far away from you, you can more effectively corral them into the open of a less safe area, but once you get closer, the perk has no effect.

Panicked Prey. The fear you induce in your prey can cause them to panic. you will use this to your advantage. Whenever you loose chase with a survivor, you become undetectable for 5/6/7 seconds. the survivor you were chasing will hear your terror radius as if you were right behind them for this duration also. The idea here is that you can leave chase with a survivor and go elsewhere without them immediately knowing, meaning you could get the jump on their teammates, or just continue to chase them and they don't know.

The Survivor and their perks: The survivor is a big game hunter named Alexander Bogan, who heard tell of the carnage the werewolf and left in its path, and decided to hunt it down and claim its head as the ultimate trophy.

Adaptive Camouflage: hunting animals in the woods has taught you how to conceal yourself perfectly with relatively little. So long as you are not in chase with the killer and are within 12m, your breathing sounds are reduced by 50% and your aura concealed.

Brawl With The Beast: The bigger the prize, the bigger the thrill. And if they put up a fight, even better. Everytime the killer hits you with a basic attack you gain a token up to a max of 6. The next time you stun the killer with a pallet, all tokens are consumed. For every token consumed, extend the stun duration by 0.5 seconds.

Prey Tracker: as you follow the trail of your prey, you are able to predict where it's likely headed. While you are within the killer's terror radius, for every 10/9/8 seconds you spend within 32m of the killer while not in chase, gain a token up to a maximum of 6. When you leave the killer's terror radius, all tokens are consumed. For every token consumed, the killer's aura will be revealed to all survivors for 1 second. this perk then goes on cooldown for 60 seconds.

Lore and Backstory:

In Germany, from the 15th to 18th century, much like how people held witch trials in medieval times, people also held trials where they would accuse and hunt down those suspected of being a werewolf. Johann Wald was a bit of an outsider. he didn't live in the town with the rest of the villagers, but instead he grew up with his mother and sister in a cabin deep in the woods. He didn't have many friends and so he grew quite close to his dog, Jäger, who he would take out hunting with him almost every day. Over the years, his mother passed away and he would spend his days hunting and taking care of his sister who had fallen quite ill. one night, the villagers were leading a party of men into the woods to hunt for werewolves and other nasty creatures of the night who might threaten the safety of the village. Johann was out that night with his dog when suddenly he hears a commotion with angry screaming and a loud bang. he rushes over and what he sees makes his heart sink. the men, mistaking his dog for a werewolf in the bushes, have shot Jäger. Johann kneels down, cradling his beloved friend, dying in his arms, as a small stream runs red with his blood. As he sits with the body of his childhood companion, and the thought of the men's senseless and cruel violence brews in his mind, his sadness boils over into a seething rage. He makes a promise to God, that he will take revenge on those who wronged him. And God listens, only it wasn't the god he thought. The entity, hearing the man's words, merges him with his dying dog and grants him the power to ennact his vengeance on the men by turning him into a werewolf. ( turning him into the very thing that made the men kill his dog as a sick, twisted joke.) Johann made the villagers pay that night. When he came to the next morning he was back home, unable to remember what had happened. But to his dismay, the first thing he sees is the body of his sister, torn in two and ravaged by the claws and some great beast. His blind rage had made him kill the only other family he had left. In his grief he fled into the woods, were a thick fog descended upon him. now he serves the entity, driven only by his human desire for vengeance, and his beastly desire for blood.

The Map: The map can be the ravaged remains of the village on the edge of the woods. that way you can play around the houses and streets, but also dip into the dense woodland for two completely different environments in one. And you could have the small stream in the woods as a callback to the lore, and when you walk through the stream it splashes as an added fun detail.

I think it would be so cool to have a werewolf as a killer in Dead By daylight and it would also be a nice way to introduce some Germans into the lore as I don't believe we've had any survivors of killers from Germany in the game before. I'm really proud of how all of this has turned out. Let me know what you guys think :).

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  • Member Posts: 23

    I've developed a chapter concept around the idea of a werewolf as a killer. I've come up with some solid ideas for a new killer, new survivor, 3 new perks for each of them, as well as a map and backstory for the lore. I've put quite a lot of thought into this so would love to know what you think. It's a bit of a long one so I've divided it into sections that I've highlighted :).

    Killer Power: Unholy Transformation.

    The killer has two forms, human and werewolf, that they will be swapping between over the course of the match, similar to how Oni goes in and out of his rage state. At the start of the match the killer starts in human form. Whilst in human form the killer has two abilities: The first is a short lunge attack like Demogorgon's shred except cannot break pallets and walls and is only about the length of two lunges, with a short cooldown. The second is a passive ability where the killer makes the map slightly darker while they're in human form (like dredges nightfall except not as intense. This is because the full moon is not out yet which makes the map darker, we will get to the full moon in a bit). I thought making the human form just a basic M1 killer would have made him feel weak and boring outside of his werewolf mode, so the idea is that the slight darkness adds some minor passive stealth, and the short lunge attack adds some additional lethality during chase, allowing for a more effective and interactive playstyle in this form.

    The second part of his power is Full Moon. Every second you gain one charge passively towards Full Moon. In addition, for every second you stay in chase with a survivor, you gain an extra two charges. When you reach 300 charges total, you will be given a prompt to activate your transformation into werewolf form at will. When you activate it, you transform with a short animation and howl and trade your abilities in human form for new ones. Firstly, a full moon will appear in the sky, notifying survivors that you have transformed into your werewolf form, and brightening the map back to regular levels with its moonlight. Werewolf form lasts for 60 seconds, during which time you are granted a 5% increase in attack speed, missed attack cooldown recovery, break actions and vaulting, as well as a 1% haste effect. You also gain the ability to sniff the ground and then howl. when you sniff the ground you remain stationary for 3 seconds, afterwards survivors within 48m are revealed by killer instinct for 3 seconds, then this goes on cooldown for 45 seconds. The howl is to let survivors know you've used this ability and that the killer might know where you are if you were in range.

    Killer Perks:

    Hex: Predatory Instincts. Your innate senses alert you of your preys presence closeby. This Hex perk is activated at the start of the match and grants you the ability to see survivor auras within 0.5/1/1.5m of your location. After 60 seconds the totems location is revealed to survivors within 16m. this perk allows for easy tracking around loops, making mindgames less effective, but for this reason it is a Hex and can be easily found by survivors.

    Lone Wolf: You have learned to do what would otherwise need a whole pack to accomplish. when you initiate chase with a survivor, after 9/7/5 seconds this perk activates for the next 30 seconds. During this time, any vault locations and upright pallets within 16-32m will be blocked. This perk has a 60 second cooldown. The idea of this perk is that if you are chasing a survivor and they are far away from you, you can more effectively corral them into the open of a less safe area, but once you get closer, the perk has no effect.

    Panicked Prey. The fear you induce in your prey can cause them to panic. you will use this to your advantage. Whenever you loose chase with a survivor, you become undetectable for 5/6/7 seconds. the survivor you were chasing will hear your terror radius as if you were right behind them for this duration also. The idea here is that you can leave chase with a survivor and go elsewhere without them immediately knowing, meaning you could get the jump on their teammates, or just continue to chase them and they don't know.

    The Survivor and their perks: The survivor is a big game hunter named Alexander Bogan, who heard tell of the carnage the werewolf and left in its path, and decided to hunt it down and claim its head as the ultimate trophy.

    Adaptive Camouflage: hunting animals in the woods has taught you how to conceal yourself perfectly with relatively little. So long as you are not in chase with the killer and are within 12m, your breathing sounds are reduced by 50% and your aura concealed.

    Brawl With The Beast: The bigger the prize, the bigger the thrill. And if they put up a fight, even better. Everytime the killer hits you with a basic attack you gain a token up to a max of 6. The next time you stun the killer with a pallet, all tokens are consumed. For every token consumed, extend the stun duration by 0.5 seconds.

    Prey Tracker: as you follow the trail of your prey, you are able to predict where it's likely headed. While you are within the killer's terror radius, for every 10/9/8 seconds you spend within 32m of the killer while not in chase, gain a token up to a maximum of 6. When you leave the killer's terror radius, all tokens are consumed. For every token consumed, the killer's aura will be revealed to all survivors for 1 second. this perk then goes on cooldown for 60 seconds.

    Lore and Backstory:

    In Germany, from the 15th to 18th century, much like how people held witch trials in medieval times, people also held trials where they would accuse and hunt down those suspected of being a werewolf. Johann Wald was a bit of an outsider. he didn't live in the town with the rest of the villagers, but instead he grew up with his mother and sister in a cabin deep in the woods. He didn't have many friends and so he grew quite close to his dog, Jäger, who he would take out hunting with him almost every day. Over the years, his mother passed away and he would spend his days hunting and taking care of his sister who had fallen quite ill. one night, the villagers were leading a party of men into the woods to hunt for werewolves and other nasty creatures of the night who might threaten the safety of the village. Johann was out that night with his dog when suddenly he hears a commotion with angry screaming and a loud bang. he rushes over and what he sees makes his heart sink. the men, mistaking his dog for a werewolf in the bushes, have shot Jäger. Johann kneels down, cradling his beloved friend, dying in his arms, as a small stream runs red with his blood. As he sits with the body of his childhood companion, and the thought of the men's senseless and cruel violence brews in his mind, his sadness boils over into a seething rage. He makes a promise to God, that he will take revenge on those who wronged him. And God listens, only it wasn't the god he thought. The entity, hearing the man's words, merges him with his dying dog and grants him the power to ennact his vengeance on the men by turning him into a werewolf. ( turning him into the very thing that made the men kill his dog as a sick, twisted joke. Johann made the villagers pay that night. When he came to the next morning he was back home, unable to remember what had happened. But to his dismay, the first thing he sees is the body of his sister, torn in two and ravaged by the claws and some great beast. His blind rage had made him kill the only other family he had left. In his grief he fled into the woods, were a thick fog descended upon him. now he serves the entity, driven only by his human desire for vengeance, and his beastly desire for blood.

    The Map: The map can be the ravaged remains of the village on the edge of the woods. that way you can play around the houses and streets, but also dip into the dense woodland for two completely different environments in one. And you could have the small stream in the woods as a callback to the lore, and when you walk through the stream it splashes as an added fun detail.

    I think it would be so cool to have a werewolf as a killer in Dead By daylight and it would also be a nice way to introduce some Germans into the lore as I don't believe we've had any survivors of killers from Germany in the game before. I'm really proud of how all of this has turned out. Let me know what you guys think :).

  • Member Posts: 3,759
    edited February 25

    The model would be kind of a variation of Demogorgon.

    I would like a Werewolf in game.

    Post edited by Rizzo on
  • Member Posts: 45

    I love the effort you put into this. I can tell you enjoyed being creative. It's cool DBD inspires you to want to create concepts like this.

    I think the werewolf idea may step on Dracula's toes though, no? It's kinda like getting Pennywise into DBD, but we already have Clown.

    The perks are very interesting. I think you did a great job with them. Brawl with the beast is my favorite. On first thought, im thinking 5 tokens may be ideal but i get the idea of a clean 3 sec max. The map idea is great as well. A mix of the 2 styles: woods and village would be a neat map idea.

    Great job!

  • Member Posts: 23
    edited February 25

    YES! The pic on the right is basically exactly what I was imagining

  • Member Posts: 23

    Thank you, I'm glad you like it, Cheapslurpiee. I totally get what you mean, the fact that dracula can turn into a wolf makes it seem somewhat similar. It's about making them distinct enough that they feel different even if they share some thematic elements. Like how Hillbilly and Bubba are quite similar in the sense that they're both just guys with chainsaws that insta-down, but the tweaks in mechanics make them feel much more distinct to play, so in practice i don't think this would be a major obstacle. As far as the tokens go, all of these values would be tested in the PTB obviously were something like this ever to come to the game. I agree that an extra 3 seconds of stun could be too strong in some cases depending on the killer and how well the survivors use it

  • Member Posts: 23

    This concept is great. I love how the power uses a full moon mechanic, and not just a transform from one form to another.

    I also think we need a survivor perk to extend the stun duration to counter things like enduring, and having it tied to the amount of hits that you recieve makes it balanced in my opinion so that its not a hard counter.

    One thing i would change is the amount of haste, because 1% isn't much even paired with perks and I feel like if you start the game as a basic m1, you'll need more leeway and power when you do eventually transform. So more haste would let you catch up better.

    Otherwise great concept, and if it isn't too much i would like some feedback on my concepts to improve.

  • Member Posts: 23

    Thanks, glad you like it. I agree with you about the numbers. The more I think about it the more I'm thinking it should be 2 or 3 percent haste and maybe even 10 or 15 percent for other actions since it is a temporary form anyway and is supposed to be powerful. Do you have some concepts too? I'd love to give them a read and help with any feedback aswell :)

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