http://dbd.game/killswitch
Why is the camping unhook mechanic broken?
Honestly, I’m not going to rant at all or be mad because this does seem like a hard tactic to fix considering the style of the gameplay mechanics. However, the little meter or bar progression for when a killer is camping you is completely broken and useless. I mean the progression moves way to slow when a killer is in the radius and is obviously just sitting there looking at you. (Which might I add that when I get off the hook they are just going to tunnel me after I made it to second hook stage so there was no point to getting off the hook). But the other 90% of cases that I have seen which seems to be a thing that is plaguing my games at the moment is that every killer main knows exactly how far away to stand so the bar doesn’t move at all or they are constantly walking right by the hook patrolling on these indoor maps where I am literally unable to be saved. I mean it just feels like an extra slap in the face when not only the in-game mechanic to counter this doesn’t work it just makes me not want to play the game at all, and I mean it’s kind of inexcusable considering this has been as issue in the gameplay for years. Dunno that’s just my opinion though from a regular person just playing.
Answers
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This is solely to prevent face camping. Theyre not going to stop proxy camping. It would never work. Killers will continue to learn the range they can hang out at to not fill that bar. They also don't want to punish the killers for simply walking by or doing a task nearby the hook. Camping will never be unavoidable or preventable. If someone's being camped, the best you can do is gen rush. If you get camped just move on to the next one.
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That being said the bar should be seen by all survivors letting them know the killer is facecamping and it would reduce the killers to face camp.
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It should fill faster, - problem solved and also range should be closer to 24m
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I don't think the bar should fill FASTER, but the range is definitely way too pathetic. I'd suggest slowly increasing the range up to 32 meters over a period of 50 seconds.
The thing is that proxy camping is MORE powerful than face camping. The anti-camp mechanic pretty much only taught killers that want to camp how to be good at it. Because the only thing a killer has to do is just be somewhat close to the hook. As soon as they see a survivor going for the save, they can be right there to interrupt, and some killers have instadowns or the ability to hit multiple survivors at once. So this also still enables tunneling.
Even if the camp "fails" .. well, it simply doesn't. You get free hits and free pressure from uncoordinated teams that aren't on comms. The only way to get even a remotely safe save from a camping killer is if one person ultra-stealths to the hook and isn't seen nearby. Then someone else has to get kind of close and briefly take the killer's attention. Even in this scenario: the killer is already in a chase with said distraction person. And they can still quickly go back to the hook and immediately resume a chase with either the person who unhooked or the person who was just unhooked and tunnel them out.
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It's not to prevent proxy camping, at all. It's to prevent facecamping. It's mostly entirely designed around stopping bubba from being a problem with his aoe one shot kill on demand power.
It serves it's purpose. I have not seen a single facecamping killer since it's inception with the exception of one, and that survivor successfully self unhook hooked and eventually escaped the match.
If the killer isn't just within 1-4 meters then it's pretty much completely unrelated to facecamping.
What the OP wants is an anti camping feature in the game, but that doesn't exist. Killers protecting hooks is one of their literal tasks.
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Bubba is STILL a problem with the whole camping bit. This system literally does nothing to prevent him from running behind a survivor going for the unhook and doing the exact same thing as without the system.
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It allows wiggle room. If he's chasing a survivor to hook, that survivor isn't in a position to unhook, but it leaves ample room for other survivors to rescue. With a camping bubba, he just has to sit there and powerup when anyone approaches and not much can be done about it.
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I think Kindred should increase the range of the anti-face camp give it more purpose.
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Not a bad idea. Although tbh then people will complain that you have given up on hook D:
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What the heck are you on? If he's chasing someone to the hook, then obviously no one else can rescue either, because now literally the WHOLE LOBBY is at the hook.
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Edit - forum glitch
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I'm going to assume you are pulling my leg. If by some bizarre circumstance you are not, I recommend looking up some videos on how to do contested hook saves - it'll open up your gameplay far, far more.
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Nothing is broke about it - its already a bad mechanic in the game when the easy remedy to camping is just to do gens. If anything it should go away, but I get it, BHVR needs to make money and they have to keep poor survivors happy.
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Proxy camping is a normal and expected game mechanic.
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