Killers. Which action is more triggering?

Comments
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Hm… none of these bother me much.
The most triggering are good loopers. If you get this one who has always the right timing - you just miss the swing at the window, he gets the pallet and gets to the other loop.
I respect that but it can be really annoying.
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Triggering is whiffing 10+ times in a row because the Nintendo Switch framerate is in the single digits with horrible input lag. Triggering is not being able to track survivors in a chase because of the low framerate or missing scratchmarks. Triggering is feeling like I'm forced to play against the game's issues more than against my actual opponents.
Teabag = I want to be chased (so I don't chase). Flashlight clicking = I want to be chased (so I don't chase). Body block = I want to be tunneled through OTR and slugged through DS (no problem, can oblige). None are triggering, they just have gameplay repercussions due to their implications. My responses to those actions sometimes trigger the survivors; I've had more than one disconnect because I didn't chase them or I didn't eat their DS.
Edit: I relayed this question to my friend. His response was that body blocking is the most triggering. I guess if I was forced to choose one of the three options, I'd also choose body blocking simply because I consciously avoid tunneling and usually any body blocking is done by someone I've already hooked.
Post edited by TragicSolitude on-1 -
Survivor teabagging
The rapid flashlight clicking is no longer a thing so that's not as bad and bodyblocking to protect a teammate is a legitimate play so teabagging is dumb when it's unwarranted
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