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Hook state vs hook timer UI mismatch
Didn't see another report on this, but I've noticed it a couple times.
Sometimes when a survivor is hooked for the first time, it correctly shows one hook state tally mark; however, the hook timer (red bar) starts at the halfway point and drains from there, as if it was their second hook (see below.)
Below is a short clip of gameplay from that round. You can see this survivor, third in the list, is still in their first hook state/stage. However, the bar started from the halfway point and drained, playing the UI VFX of somebody dying on hook, even though it was them hitting second stage.
Should be noted that this round had that packet loss icon for most/all of it, but I'm not sure the other rounds I saw this in did as well. Also that I'm on Steam, and this player had the console icon next to their name. But I'm not sure the exact trigger…
