http://dbd.game/killswitch
Survivor perks that favor killers more than survivors.
There are several Dead by Daylight survivor perks that can unintentionally work in the killer's favor, either by giving the killer more information, wasting the survivor’s time, or rewarding the killer for certain actions. Here are some notable examples:
1. Decisive Strike (DS)
How it benefits the killer: Many killers will eat DS early and then freely tunnel the survivor afterward without worrying about it activating again. Also, DS deactivates if the survivor does anything useful (healing, repairing, unhooking, etc.), which means the killer can bait the survivor into making it useless.
2. Off the Record (OTR)
How it benefits the killer: OTR gives endurance and hides grunts of pain, but it deactivates if the survivor does any objective action. Killers can simply wait it out or force the survivor into a situation where they need to do something, nullifying the perk.
3. Unbreakable
How it benefits the killer: While Unbreakable allows a survivor to pick themselves up once, killers can slug with confidence afterward, knowing that the perk is gone for the rest of the match. If multiple survivors bring it, the killer may still have time to down them again before they escape.
4. Borrowed Time (BT)
How it benefits the killer: Many killers will intentionally bait BT hits, knowing that it gives them a free deep wound hit that slows the survivor down without immediately downing them. They can then chase them and down them quickly after the timer expires.
5. Dead Hard
How it benefits the killer: Since Dead Hard now requires endurance to activate, many killers bait it out or wait for exhaustion to wear off. If a survivor misses the timing, it’s essentially a wasted perk slot.
6. Sabotour
How it benefits the killer: Your sabo efforts amount to nothing because there is a hook in every nook and cranky of the map and you just wasted your time.
7. No Mither
How it benefits the killer: Survivors who bring No Mither are permanently injured, making them an easy target. This perk essentially gives killers a free one-shot down the entire game.
8. Sole Survivor
How it benefits the killer: The perk only activates when teammates are dead, meaning it’s useless in the early game. Killers can take advantage of this by eliminating other survivors first, then dealing with the Sole Survivor player at the end.
9. Red Herring
How it benefits the killer: While this perk creates a fake generator notification, experienced killers can quickly identify it as bait some killers have aura reading so this is useless
10. Wake Up!
How it benefits the killer: Since it only activates when gates are powered, it doesn’t help throughout the match. Killers can also use it to track which exit gate a survivor is heading toward if they notice the aura reveal effect.
To get slight benefits from survivor perks you must synergies 2, 3 or 4 perks together just to get fringe benefits in the game but killers perks synergies are optional, sometimes 2 perks are enough to give you Max advantage.
İf you doubt me then play a match were no player brings perks, add-ons, offerings and see how one-sided the game will be against survivors.
Comments
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Most of this is true, except the Killer has no way of knowing that a Survivor has BT or Sole Survivor equipped.
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Most of these are stretches of various lengths.
A perk not working out for you does not automatically make it favour the killer. That's silly.
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The killer can't just brush most of these perks off like nothing. That's why they complain about them. DS and OTR force the killer to not tunnel, or else have a really bad time, because the survivor will get a stun or a free sprint burst. The killer can go for someone else and come back to them when those perks are up, yes. But then those perks have essentially served their function: you didn't get tunneled. You're not entitled to getting to use those perks, get away and say hehe, and have the killer leave you. Either the perks will deter the killer from doing something optimal, or he'll get punished by not respecting the possibility that you've got that perk. Same with Unbreakable.
Some of your perks obviously are like a 5th killer perk, like Red Herring. It just wastes time. Or No Mither, except in cases of slugging, in which case the killer MUST hook that person, which takes away an option that could help them win, which would be slugging that person. But like Urban Evasion, Self Care, other stuff you haven't listed here, those lose the survivors so much potential. There's way better perks to bring.
And some of your explanations make no sense. How would a killer even know they have Sole Survivor? And how would leaving them til the end be beneficial to the killer instead of the survivor? That's the whole point of bringing the perk, that you outlast your teammates, and open an exit in seconds, which the killer can't really counter. And how would the killer see a survivor's aura on exit just because they have Wake Up? You know it's showing their aura to their teammates, right? Not to the killer?
And I disagree. Survivors can cover a lot of bases with their perks, whereas killers cover like 1. Any killer who's tunneling, or sometimes who's not tunneling, is gonna feel the pain of getting hit by DS, OTR, DH, etc. You don't need OTR + DS + DH just to counter a tunneling killer, as they often claim. But gen defence on the other hand really only works against teams that were inefficient on gens anyway. Teams who do gens in 4 minutes, the slowdown really doesn't matter, because it just equalizes the speed, at the cost of your bringing anti-loop or info stuff. The killer needs a slugging build to slug, because simply putting in Knockout is not enough. But 1 Unbreakable can ruin that plan. I don't know how the killer is "comfortable" with someone having Unbreakable when he's slugging, since it makes doing so 10 times harder. Even if they've picked themselves up already, they still get the recovery speed.
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Thank you for not bringing up Treacherous Crows
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disagree with all of these except No Mither. The benefits of all those perks far outweigh any minor downsides that they have. No Mither definitely helps killer more than survivor. Same with any boon perk or invocation because of how much time people waste activating those perks (which have very marginal benefits) instead of working on gens or rescuing/healing teammates.
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Most of these are just 'not that good', not actively favouring the killer. No Mither does benefit the killer though, along with Potential Energy and the Invocations. Autodidact used to as well.
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That's like saying Rapid Brutality helps survivors because you don't get bloodlust…
I am sure killer mains are going to be very happy, if you don't use most of those perks.
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I needed to read the title and the post multiple times to make sure I understood and Im still confused
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Difference between a perk that favors killer and ones that are weak. Some of those perks are really strong and you're just arguing they aren't as strong as people think.
No Mither is the only one that actively helps the killer. Even perks like Saboteur, that survivors do frequently misuse, that's not the perk itself, it's how the survivors use it.
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Most of the examples are really a stretch. E.g. I dont think that DS does enough for what it is supposed to be, but you cannot say that a Killer who gets hit by DS is better off than a Killer who does not get hit by DS and then simply tunnels two times. If a Killer wants to tunnel, they will tunnel.
And this can basically be applied to any other example you provided, aside from No Mither, I would agree there.
IMO Perks which benefit the Killer more are Perks like Invocations, Overzealous, Scavenger and stuff like that. Which come with a time tax which is way bigger than the benefits they provide.
Personally I would also count Self-Care and Circle of Healing to those as well, mainly because if used inefficient, they provide huge benefit to the Killer.
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I really like running Empathy and Autodidact, however. It's such a good synergy, especially in soloq and you're not rushing to heal people directly to get value. It's nice when you get the five stacks you need, haha.
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first 5 perks being on this list is kinda like pointing out you are baiting
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A lot of those are more of how it's used rather then it's existence
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I'm sure no one wants to buy a car that only works on Monday and maybe sometimes on Saturday when the stars align
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When the killer already moves faster and some killers have powers to make up for even more mobility, bloodlust is icing on the cake. Also rapid brutality does not deactivate after 60 seconds and doesn't require a difficult skill check for you to use it. İt also does not give you a condition like " don't kick gens, or hook survivors or it will deactivate"
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You have to understand where the standards are. When you've got Invocations and No Mither, a perk doing nothing at all is actually comparatively solid.
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Pain Res and Grim deactivate after a certain number of hooks, Corrupt deactivates after a down, all Hexes deactivate after being cleansed, so I guess by your wonderful logic all of these killers' perks also favor survivors instead …
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