Should No quarter get a buff?

theonryo123
theonryo123 Member Posts: 187
edited March 2025 in Feedback and Suggestions

I feel like if a survivor heals another survivor skill checks should appear when it reaches 75 percent progress on healing.

Post edited by Rizzo on

Answers

  • CautionaryMary
    CautionaryMary Member Posts: 811

    Hm, it would need to be tested for healing against a killer solo vs cooperative.

    I hardly see the perk, but it would synergize a little too good with Coulrophobia for sure. I think the problem is the situational conditions it provides, but if you extend it to cooperative healing it gets to be more of a nuisance.

    But I think if I went against a player with that type of build, I'd just do gens injured, so you wouldn't get much downtime as a survivor would just ignore healing and push gens.

    It's a nice thought, however - could punish people who are too stubborn and feel they need to heal.

  • Nazzzak
    Nazzzak Member Posts: 7,571

    We often hear from the playerbase that solo queues biggest problem is people not being team players. All this change would do is ensure people who aren't confident hitting those checks avoid healing team mates so as to not alert the killer. I don't think punishing team players is the way to go, personally.

  • CautionaryMary
    CautionaryMary Member Posts: 811

    Yes, I can see this argument as well - it is already hard enough to find another player in soloq to help heal you.

    Thank you for the informative response, @Nazzzak

  • MechWarrior3
    MechWarrior3 Member Posts: 5,597
    edited March 2025

    I think personally yes. Maybe instead of applying it only to self heals, its all heals. Merciless Storm needs a buff too but reduce its effectiveness somehow when paired with a Doctor?

  • SoGo
    SoGo Member Posts: 4,462

    I think that, yes, it should work on any heals, not just self heals.

    When healing altruistically, it would work for only 4 seconds (even less with perks that increase healing speeds).

  • CautionaryMary
    CautionaryMary Member Posts: 811
    edited March 2025

    But even then, it would be a disaster for soloq as now it applies to all heals.

    Imagine the build on a Wesker (with his large terror radius) along with Doctor with a Merciless Storm, Coulrophobia, Unnerving Presence, and lastly No Quarter. I do think it needs more counterplay and providing that it makes soloq have to find another person to heal them is a good enough counter. I agree with @Nazzzak here in this regard.

  • SoGo
    SoGo Member Posts: 4,462

    The problem with it is that barely anyone smart uses Self-Care, and people mostly heal atruistically.

    So we either have a potentially annoying perk or an useless one.

  • CautionaryMary
    CautionaryMary Member Posts: 811

    From what I experienced when I play soloq, people usually heal themselves which gives No Quarter its value.

    No Quarter should have counterplay, otherwise you'll have people running around with no way to heal themselves or more people will just start popping their syringe medkits to bypass the No Quarter.

    There's also survivors who generally do not have as much hours as us on the forums, so you have someone trying to heal themselves or someone else heals them and they're constantly messing up the skill check as well.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,860

    I'm not sure if it should be on every heal, but it does need some kind of buff. It's far too situational right now.

  • Chiky
    Chiky Member Posts: 1,139

    yeah, for solo healing is just a bad perk

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    No Quarter is one of the worst killer perks at the moment, so it 100% needs a buff. However making it apply on every single heal might be problematic, especially for the lower skill lobbies.

  • HolyDarky
    HolyDarky Member Posts: 1,401

    Buffing it by also applying on teammates heal will be unhealthy. As already mentioned by other users, teammates will refuse to heal their teammates since they are afraid of failing the skill check and then get blamed for it. Additionally, difficult skill checks are against average and experience survivors not really strong (unless you run it on Doctor, Ig) but against beginners it is really oppressive and unfun. So, these are already two reasons why it shouldn't get this buff.

    The perk is already really weak since good players won't miss the skill check and No Quarter doesn't effect Syringes and healing perks. It is really difficult to buff the perk in the right direction and I rather feel like it should get a rework instead of a buff.

  • SoGo
    SoGo Member Posts: 4,462

    Probably. It can be either bad, or a noobstomper.

    Neither is good.

  • HolyDarky
    HolyDarky Member Posts: 1,401

    year, it is also difficult to balance it for SoloQ. One idea was like "If you finish a selfheal, you get a -10% penalty on generators". This would encourage players to group for heals but then on the other hand, SoloQ could suffer from it since it is difficult to get a teammate heal while teammate heal in SWF is ez. I was also thinking about aura reading when you fully heal yourself but I guess players will dislike it too while something like blindness or exhaustion feels rather weak.

    I really like the idea of the perk to compel survivors to group up and heal instead of doing it on your own but it is so difficult to keep the idea but also make it useful but not OP, unfair, or turn it into a noobstomper. My last quick idea is to change it completly and say "When you injury a survivor with a basic attack, the survivor suffers from the broken status effect for the next 30 seconds". It would be balanced in that way that only M1 killer can use it (so no Nurse, Blight, Billy) but Idk how much players will like it as it also introduce a hit'n'run playstyle or is too strong for how simple it is.

  • SoGo
    SoGo Member Posts: 4,462
    edited March 2025

    I thought about it for a bit.

    And this is a buff I came up with:

    - No Quarter now also causes Skill checks to appear while Mending. These don't grant additional progress to the Mending action.