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How is the Unknown currently at, balance-wise?

Siachi
Siachi Member Posts: 28
edited March 6 in Polls

How is the Unknown currently at, balance-wise? 41 votes

Overtuned, needs nerfs
4% 2 votes
Fine as-is
48% 20 votes
Undertuned, needs buffs
19% 8 votes
Could use tweaks, but nothing major.
26% 11 votes

Comments

  • SoGo
    SoGo Member Posts: 4,190
    edited March 6

    It is in a dire need of an add-on pass.

    It has nine. NINE Status Effect add-ons.

    Some small changes to its basekit could be nice, but even without them, the Unknown is in a pretty good spot.

  • TheSingleQuentinMain
    TheSingleQuentinMain Member Posts: 173

    He's not my main, but he's a close second, so bias applies. One nerf I would give him though to make it so playing hag isn't pointless, you shouldn't be able to M1 the moment you teleport. If it was something like hag where she has to slow down in order to place a trap, that'd be one thing. Not saying it should be a long time, as little as 1 second would be good. In exchange however, making his M2 accessible, and teleporting reduces the cooldown by like, 40% of what's left. This would play into his shoot, teleport and shoot from a different angle.

  • terumisan
    terumisan Member Posts: 2,149

    i mean i use him occasionally/casually but i think he's just ok

  • Blueberry
    Blueberry Member Posts: 14,457

    ^ This. Reminds me of Pinhead. High skill/high risk/low reward.

    A very overrated killer by the community imo and in need of significant improvements.

    The duration to remove his Weakened is way too fast. You have to land a high skill shot, and then land a second one within a small time frame or the first one's removed and you gained nothing. It's also extremely punishing on those missed shots.

    Needs the Weakened state removal time to be literally like doubled. Direct hits should also apply Weakened, not just a Hinder. You get punished currently for being more accurate, it's just silly. Reduced cooldown on teleport. Addon pass, too many bad ones.

  • TheSingleQuentinMain
    TheSingleQuentinMain Member Posts: 173

    As someone who soft mains him, I'm bias, but I think he's fine. I never mind a match against him, at least not for his power. He runs into a couple of snags, but he's not in dire need of any buffs or nerfs. I'm saying this in regards to there's a lot of older killers that need way more work done to match the games current state. That's a long way of saying give trapper all his traps.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,143

    i dont like to face him ony most maps… feels like i can never get rid of his effect and so narrow spaces hard to dodge his power.

    but then again on other maps he is 2 easy to avoid..

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,291

    I would say he is definitely on the stronger side of the killer roster, but I would just give him a small buff so he feels more consistent. Direct UVX hits should trigger the explosion, and it makes no sense that it doesn't.

  • Teroo
    Teroo Member Posts: 84

    Very strong in right hands, but also really hard, so he's really underrated by the community. He's fine as he is now, but he could use some add-on pass ig