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Match Surrender System: Close, but you're missing the biggest frustration with slugging

SlowLoris
SlowLoris Member Posts: 324
edited March 7 in Feedback and Suggestions

👋🏼Hi again, let's talk about Match Surrender!

⌚First, I want to say I've waited ages for slugging to really be addressed and I KNOW it's such a hard thing to tackle.

📃However, you mention that you're targeting the biggest slugging scenarios and keeping your eyes open for other offenders. The thing is, you've missed the worst one of all - slugging for the 4k.

😣I have around 9k hours in DBD and I can say WITHOUT A DOUBT, the number 1 thing that makes me want to turn off the game is being repeatedly slugged for the 4k. The release of the Final Mori has exacerbated the extreme slugs for the 4k, since people that didn't used to do it will do it now for the mori animation. Sometimes I'll have 4 or 5 games in a row, often almost bled out, just so they can make sure they get their mori.

🩸The original hatch changes were meant to solve a lot of things, but one thing mentioned was deterring slugging for the 4k, since both survivor and killer would have no idea where the hatch is when it spawns. Unfortunately, we've seen that in the DBD community, people thirst for the 4k so much that it doesn't matter, they'll still slug you for ages, because there is a small chance the 4th survivor gets hatch.

💡Below is my suggestion for something that desperately needs to be added to the Match Surrender system, or it won't solve one of the top 3 most miserable things you experience in DBD.

When only two survivors remain and one is in the dying state, the slugged Survivor can Surrender without a disconnection penalty leaving a bot in their place for 30 seconds, so the killer is able to avoid tactics like disconnecting for hatch at shack.

🎯My suggestion is aimed at making it so it's fair for the killer and avoids insta-surrender for hatch. I feel 30 seconds - 1 minute max of the bot being in the game is more than enough time for the killer to decide how the match ends. While I realize some people might think it's silly that the bot isn't permanent, I'm simply trying to create a fail safe. As noted above with hatch changes, and slugging for the 4k, we've seen that the DBD community will do whatever it takes to win (we remember hatch stand offs) and the idea behind this is simply to avoid people juggling a bot until they can locate the 4th survivor.

🙏🏼Thank you for taking the time to read this, and I really hope it's on your radar, because this scenario is genuinely the one thing in this game that ruins it for me.

Post edited by SlowLoris on

Comments

  • Skillfulstone
    Skillfulstone Member Posts: 1,130

    Say it louder please, BHVR didn't realize that the Finisher mori would create issues and make Mori animations a chore that people no longer look forward to.

    IIt would be so easy to make the Finisher Mori a healthy thing though...

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Finisher Mori is not the problem I'm afraid, it's the slugging for it that is. The problem is it's hard to distinguish between a genuine example of that, and just normal Killer play when you find two Survivors in a bad spot. I do agree that we need to be able to let the Survivor surrender without penalty if this happens, leaving a bot in place if so. I think it's a sensible change but the issue is 100% not the fact Finisher Mori exists, it's how some Killers try to get the Finisher Mori.

  • Skillfulstone
    Skillfulstone Member Posts: 1,130
    edited March 7

    People don't mind the Finisher Mori per-say. Before this, Mori animations were liked (or at least tolerated) but now, with them happening in most matches, it got old really quick and now they're merely seen as "additional reason why the game won't end" instead of a cool cutscene that didn't happen often.

    By hiding a Mori animation behind a 4k no matter the means, it automatically incentivizes people to slug for the 4k...and we all know how fun and riveting it is. It's true that it happened often before already, the Finisher Mori didn't create it, but the sheer number of new threads talking about it since the Finisher Mori was introduced speaks for themselves of how it got worse.

    We already hear it everywhere, Killers slugging the last 2 and then waiting for one to die (either by bleedout or simply standing over the last slug after hooking the 3rd, wasting minutes instead of ending the game in seconds even when there's hooks within spitting distance) just to Mori the last, is only making people hate those animations due to them encouraging such endgames and making the game even less casual/newcomer-friendly than it already is (as newcomers/low-mmr players will see their games end in a 4k more often).

    There's a reason why the dreadful basekit Unbreakable was attempted alongside the previous Finisher Mori PTB: otherwise almost every single games would just end in a slugfest. Hell, during that PTB there were more bleedout slugfest games than normal even though people could get up because Killer players wanted that animation after killing the first 2 Survivors.

    [Quite frankly, it wouldn't be that hard to keep the Finisher Mori but make it into something that rewards those that don't slug for the 4k and win the Hatch race without removing 4k slugging for those that merely want to secure the win: The Finisher Mori only becomes available if the last Survivor is on their feet (healthy or injured or Plot-Twisting, that last one is to prevent from trying to purposefully deny the Mori by using the perk right before the other dies) when the second-to-last Survivor dies by sacrifice, by unique Mori (NOT by bleedout) or escapes. Succeeding would grant extra BP for the extra steps.]

    (There's threads about similar solutions)

    The goal isn't to remove things, it's to make things healthier. Slugging for the 4k was already a common thing, but it wasn't as prevalent and Mori animations weren't seen as a chore. This same mindset applies to countless aspects of the game but this one is currently making a big impact but could be turned into something good.

  • Chiky
    Chiky Member Posts: 1,139

    Slugging is really annoying, yeah, I proposed a few changes here:

    But yes, the main issue is killers trying desperately to get an easy 4K, that's wjat BHVR isnt addressing

  • MissClove
    MissClove Member Posts: 94
    edited March 8

    Honestly, I don’t feel like they will fix it. I’m just trying to finish up my rift since I already paid for it, then putting the game down again. Don’t know if I’ll come back.

    I’m not even sure I will finish this rift. I’m forcing myself to play to finish it and be done.


    Past 3 games I played. We were all slugged for the 4K.

    Finisher Mori has made it miserable for survivors.

  • SlowLoris
    SlowLoris Member Posts: 324

    I realize there probably won't be time to add it before release, but I desperately hope they realize just how big of a pain point this is.

  • MissClove
    MissClove Member Posts: 94

    one can definitely hope. If it’s done. I’ll stick around. Gonna keep up to date with it, in hopes it does.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited March 10

    I'm sorry but I have never once slugged for a 4k just to Mori someone, I'm not interested in slugging for 4ks and I don't think most Killer Players actually are incentivized like this.

    If it's really an issue just allow the Killer to Mori any one person per round that is on death hook and add better antitunnel.

  • Emeal
    Emeal Member Posts: 6,625

    Agreed, agreed and agreed.

  • SlowLoris
    SlowLoris Member Posts: 324

    No offense, but just because YOU don't do it, doesn't mean it's not done.

    I was slugged for the 4k a decent amount BEFORE the final mori was added, but AFTER it was added, it's MOST GAMES.

    It has exacerbated the single worst part of the game for me.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Here's the thing friend: In my vast majority of time playing Survivor, Killers do not actually do this in my experience. Not on purpose anyway to be toxic or whatever. The worst I have seen is a slug and left to bleed because I crawled away and the Killer couldn't find me, I don't think every 4k slug is purposeful. It's still not most games EVEN WITH the Mori added for me, and when I do see it, it's VERY obvious. The Mori is 100% not the issue, the issue is that 4ks are incentivized as the "truest way to win" as Killer. That's an MMR and emblem system issue not a Mori issue.

    Why are we even mad the Killer goes for a 4k this way anyway when the game literally tells them to go for the 4k and incentivizes it with the way the MMR system currently is?

  • VibranToucan
    VibranToucan Member Posts: 674

    You are assigning the fault for an issue where it doesn't exist. You can watch the Mori animation for free in the lobby. And slugging for the 4k existed long before the finisher mori. Odds are in 95% of cases the person who slugged you and then moried you would have slugged and hooked you otherwise, or just brought a Moro offering.

  • SlowLoris
    SlowLoris Member Posts: 324

    I'd just like to go on record, this is still the biggest slugging pain point in the game and I very much hope that you are looking into this being added to the anti-slug/abandon options.

    I have been slugged for the 4k to almost bleed out or bled out so much since Ghoul came out that my play time has been cut in half, because it's so tilting.

    I don't get tilted by much in this game. I don't consider most things toxic. I do however feel very drained after I not only had my 10th Kaneki in a row, but I'm also being slugged for the 4k in 8/10 matches.