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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Haddonfiled/Forgotten ruins maps rework

Haddonfield and the forgotten ruins maps are awful for survivors. If a killer knows what they are doing and survivors are not in full party trying to win this maps are almost 100% unwinnable. Do you have any plans on buffing these maps? It would be greatly appreciated, because now they're EXTREMELY unfun to play. Both as survivor and killer.

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Comments

  • Langweilig
    Langweilig Member Posts: 3,139

    Let’s hope behavior addresses killer sided maps as well and isn’t just fine with maps as long as they are fine for killers.

  • YayC
    YayC Member Posts: 212

    They do suck for survivors alot, but at the same time it's literally 2 maps. Compared to Eeyrie that is 90% safe for survivors (literally got a second version added that looks just as bad), 5 different springwoods that are all terrible, Nostromo is massive for alot of killers, Toba can spawn disgusting setups and has awful collision auto aiming you onto nothing all the time, father campbells church is one of the most slept on survivor sided maps in the game with shack side spawning essentially infinites with how chainable the tiles can be, Gideon Meat Plants 95% god pallets, Garden of Joy where like Eeyrie 90% of the map is safe AND has the most broken main building in the game, RPD with super safe tiles everywhere, glenvale that wastes 1 minute of the killers time needing to drop kick 8 walls to remove god windows/super safe tiles, Ormond's size wasn't addressed and they added even safer loops and Disturbed Ward being way too big and unplayable for killers who rely on world spawns killer items due to how poorly it spawns them.

    If we're talking unbalanced maps that are awful for one side, killers are suffering way more than survivors in this.

  • SoGo
    SoGo Member Posts: 4,258

    There are a lot of maps that need reworks rn.

    Haddonfield and Forgotten Ruins are part of this list. As well as Eyrie, Badham, The Game, Swamp maps, Hawkins Lab, Disturbed Ward, maybe Midwich.

  • Langweilig
    Langweilig Member Posts: 3,139
    edited March 10

    What’s wrong with Disturbed ward, swamp and Hawkins? They are good maps.

    I like midwich a lot more before they changed it

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 370
    edited March 10

    Disturbed Ward is very Survivor sided, the map is huge, the main building is very broken with 2 god pallets and has a bizarre loop layout with the shack connected to a jungle gym.

  • JPLongstreet
    JPLongstreet Member Posts: 6,999

    Anytime there's a decent jungle gym slapped right next to the shack it's a time-consuming problem, and not just for that map.

  • Lenny197
    Lenny197 Member Posts: 297

    Haddonfield is horrendous. Whenever I get into that map, it's always accompanied by incredibly mobile killers like Blight, Spirit, Nurse, and Wesker. It doesn't take long for them to find and start chasing someone. There are barely any pallets, and it's basically a bunch of dead zones. Once the pallets on the main road are gone, your hope of making it past the road to the other side is almost impossible. Additionally, the main building is pretty bad now, with poorly placed or blocked windows that guarantee you'll be downed no matter what.

  • Suei
    Suei Member Posts: 102

    These two maps really needs a rework

  • VibranToucan
    VibranToucan Member Posts: 674

    Swamps high grass means that Victor, crawling Xenomorph and Onryo can very easily lose tracks of the Survivor they are chasing, and Xenomorphs turret can be completely hidden in the grass. The weird geometry means that Snug gets stuck constantly. There are multiple gens that can spawn literally at the wall of the map and are therefore so out of the way they are hard to defend. The weird gen spawns also throw of Onryos TV spawns.

  • Langweilig
    Langweilig Member Posts: 3,139
    edited April 20

    We don‘t need more nerfs to plants on maps. Trapper needs them. I agree with you that it can be hard to see, but that‘s what you are choosing with these killers.

    Swamps totem and gen spawns are good. These are the only maps that are different, which gives them something unique and makes them interesting.

    Sadako‘s TV spawns could easily be fixed. It‘s not a problem of the realm, rather that chests take priority over TVs and they need to add a few better chest spawns for her TVs.