http://dbd.game/killswitch
Houndmaster Search Command QOL
The search command for Houndmaster is really finicky. It is especially hard to lock on to targets like gens, totems, gates, etc. Are there any plans to make this aspect of the power more fluid? By the time I've successfully marked my target, any time saved from the path speed boost is nullified by the slowdown while readying the command. It just takes too long to lock on. Blame my boomer thumbs if you must, but it doesn't work for me. During many games I just use chase command only and gain no value from search at all. I play on PS5.
Comments
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Agreed, the chase command has awful aiming and I made a post about it on the PTB forum. This issue has not been addressed yet.
This bothers me immensely, Please BHVR consider addressing this.3 -
Hopefully with Operation Health they will include all this stuff for houndmaster.
They did say they would fix long lasting bugs with current ones.
I am glad they are doing this. The bug reports page is full of just pending bugs. They appear to be behind or maybe short staffed in this department specifically.1 -
Agreed, I think the Search command feels frustrating to wrangle into doing what you want at the best of time, despite being a very potent traversal tool (and even having chase applications given you can lunge off the increased movespeed).
They should clean it up a little.
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Aside from that she also has these bugs:
• Iri Wheel Handle gives you Undetectable regardless of you standing on the Search Path.
• Snug sometimes sits in place for no reason.
• Houndsense sometimes doesn't apply (not 100% sure)
• The Spyglass add-on occasionally doesn't work (again, not 100% sure)
• She was supposed to have voice lines when getting stunned. She doesn't have them now.
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Honestly, they should make a special "Auto Lock on" type button while aiming with Search. That way you can Highlight generator automatically (Like with Onryō aiming or Nightmare) OR choose to aim it yourself normally for special circumstances.
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