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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The skull merchant power preview

this genuinely feels like what skull merchant was originally supposed to be. however, I do think removing claw traps is a massive mistake. Maybe when injuring a survivor with the drone claw trap will be placed, But overall, I feel like that the claw traps have to be there. The hacking mini game seems a bit too rewarding for the survivor with barely any punishment for failing it. I know that the speed for the drones hasn’t been finalized yet, but I feel like 5.2 or 5.4 m/s would be good to avoid the killer tunnel vision kind of like singularity and his bio pods. It would also be nice to give skull merchant new Chase music for the rework because let’s be honest even after it got changed a few times it still was very annoying and distracting. Keeping the ability to change the rotation of the drone would still give her a high skill ceiling well also challenging to disarm. It was a really great decision to remove both the hinder and haste, and I hope they stay gone. The new radar power seems really cool however, the fact that it’s countered by survivors just not running makes it seem less valuable. Overall, I am very excited to see where this goes 2025 barely got started and you guys gave us a damn near perfect rework for Freddy, our first anime killer, and the fact that Fnaf is literally around the corner just makes me excited for this year. And also, please bring the gamma settings in I really don’t play on Midwich blind anymore.