http://dbd.game/killswitch
Killer Power Ideia - Economy Focused
Part 1:
The Killer gains tokens for some actions that survivors or themselves make:
Hit on a survivor - 2 token
Hook a survivor that has not been hooked before - 7 tokens
Hooked a survivor that has already been hooked - 3 tokens
Killed a survivor - 1 token
Break Pallet / door - 1 token
Kick gen - 3 tokens
A survivors heals another - 2 token
A survivors heals themselves - 4 tokens
Part 2:
Holding a button brings a buy menu with diferent status boost that they can buy multiple times stacking (every time it's bought the price for the status gets doubled) and also effects (their price doesnt doubles and theyre of 1 time use) inside the match:
(Status) Speed (+2%) - 5 tokens - Can be bought 8 times
(Status) Breaking speed (+10%) - 3 tokens - Can be bought 8 times
(Status) Vault Speed (+20%) - 2 tokens - Can be bought 5 times
(Status) Gen Kick damage (+2%) - 5 tokens - Can be bought 3 times
(Status) Auras get revealed for more time (+2 seconds) - 3 tokens - Can be bought 5 times
(Status) Undetectable status gains more time (+10 seconds) - 6 tokens - Can be bought 3 times
(Event) Breaks 2 random pallets (dropped pallets are priority if there arent a stading pallet gets destroyed) - 10 tokens
(Event) A random gen gets kick damage - 15 Tokens
(Event) Survivors get revealed for 10 seconds - 15 Tokens
(Event) Survivors Scream - 8 Tokens
(Event) All chests now have a brown toolbox - 20 tokens
(Event) All items get 50% of their current durability reduced - 20 tokens
(Event) All survivors get teleported to a random locker - 20 tokens
(Event) All Windows get blocked for 50 seconds - 22 tokens
I think this power can be really flexible and give a breath of fresh air to a large number of perks and builds.
Also there could be a gamma of different Events and Effects but i just wrote what came to my mind, im not the one programming them after all.
Also english isnt my first language.