Xenomorph suggestion

I have a suggestion for something that would make xeno better but more interesting to play and go against

Acidic blood: upon being hit by a stunned, release a acid green blood in defense, upon the one that causes you harm, causing someone to get wounded and deep wounded (or downed completely) but completely depletes your crawler mode in the process, and have to wait awhile before being able to use it again, even when reentering crawler mode

2:

Stealth: while in crawler mode, pres ability button 2 to activate Stealth crawl, while in Stealth crawl, your tail lowers to the ground and become completely undetectable and slightly faster, but only have basic attacks, using a break or attack (or trying to use tail attack) takes you out of crawler mode completely about half way (get hit or stunned doesn't), while Stealth mode is active, the turrets will need thr xenomorph to be even closer to detect

New addon to replace acid blood:

Born predator: you trails from the past assists your future excursions after getting stunned or blinded, gain haste for a short time after recovering, with killer instinct activating for a short time as well

Buff/nerf: turrets take xenomorphs crawler energy a lot faster/more

Ik these sound bizarre, but I've always thought about an idea of how the xenomorph could have a more offensive ability or Stealthy ability while still making it more enjoyable for both sides, it may sound op, but ofc this can be tweaked by however is needed, I'd just love to see how this could work on their existing moveset