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Skull Merchant "leftovers" could make an interesting killer IMO

Hi! Hope everyone is doing fine.

Since it looks like the majority of the community liked the design preview of Skull Merchant - i still have my concerns around her new power as she will have 5 "Victors" (from Twins) to attack survivors at her will - and she will probably change completely, i would suggest that the "leftovers" of her design could make into a interesting killer or be used in some other killer rework/buff in the future.

Let me explain: the small amount of cumulative haste and the slowdown from stacks felt nice to play with; the claw trap for info and mindgames; the first interaction of claw trap breaking pallets on vaults. It was nice to play as a M1 killer which could outplay the majority of obstacle other M1 killers could not.

For me, the problematic part of her kit were always the Exposed/broken, since she could stall the match with it, and of course, the ability to hold an area of the map. If her power worked more for buffing her - like Slipstream does to Singularity - i think she would be far less problematic than she were.

There were interesting things in her kit through her versions which i believe could be used in a future killer project.

Thanks for the attention.