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What quality of life updates are coming to the game with this PTB?
MechWarrior3
Member Posts: 5,356
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Thank you. 🙏🏼
(I haven’t had the chance to go through the notes)
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Best Answer
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No worries 👍️
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Answers
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Surrender option, survivor blood point rebalancing, exit gates are visible for twelve seconds instead of seven, deep wound changes, TR changes, scratch mark improvements, and some bug fixes.
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Survivor Blood Point Rebalancing? Such as the cost of certain items and offerings?
Could you elaborate on the deep wound changes?
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Survivor Bloodpoint Balancing
- Increased Safe Hook Rescue score event to 1250 (was 500)
- Increased Heal (no Med-Kit) score event to 750 (was 500)
- Increased Heal (Med-Kit) score event to 1000 (was 750)
- Increased Heal (self) score event to 750 (was 300)
- Increased Dull Totem Cleansing score event to 1500 (was 1000)
- Increased chase escape score event to 750 (was 400)
- Increased Repairs score event to 2000 (was 1250)
- Increased Gate Open score event to 2000 (was 1250)
- Increased Chest Unlocked score event to 750 (was 250)
- Increased Killer Grasp Escape score event to 1250 (was 500)
- Increased Obsession Escape score event to 2000 (was 1500)
- Increased Chased score event to 50/s (was 40/s)
- Increased Good Wiggle Skill Check score event to 50 each (was 25)
- Increased Great Wiggle Skill Check score event to 100 each (was 50)
The following score events have been moved to a different category:
- Dropping a pallet now awards Survival points (was Boldness)
- Stunning the Killer now awards Survival points (was Boldness)
- Cleansing a Dull Totem now awards Survival points (was Boldness)
- Cleansing a Hex Totem now awards Survival points (was Boldness)
- Decreased the time it takes to Mend your own Deep Wound to 10 seconds (was 12 seconds)
- Decreased the time it takes to Mend another Survivors' Deep Wound to 6 seconds (was 8 seconds)
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thank you so much for adding this in for me! I really appreciate it.
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