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Trapper buff ideas

Citrinegiant
Citrinegiant Member Posts: 1
edited April 1 in Feedback and Suggestions

trapper can be really difficult and as a trapper main I have some ideas:

Entity traps-2 traps are outlined in orange and when they are disarmed, they reset after 30 seconds.

Base kit trapper sack but can pick up traps

Haste buff- when a survivor is trapped, the trapper gets a 10 percent haste while the survivor is trapped. This haste isn’t given in chase.

3 trap attempt- traps are at least 3 attempts to get out

Self trap time- decrease time to get out of a trap when stepping into your own trap.

Wound penalty- if a survivor escapes a trap while injured, they are inflicted with the deep wound status effect.

I hope these ideas get attention and are brought into the game. Not all the ideas don’t have to be put in, they are just suggestions!

Post edited by Citrinegiant on

Comments

  • Darkage
    Darkage Member Posts: 80

    A lot of these are just basekit addons, while it would make him better the game just isn't fundamentally viable for him anymore. I would recommend that you watch Otzdarva's video "The elephant in DBD's room", basically so many maps are completely devoid of grass and there's so much counters to him he can never really be viable outside of basement trapper (at least against competent survivors). I appreciate you sharing your ideas though, they would definitely help.

  • Archael
    Archael Member Posts: 939

    Trapper Would high;y benefit from two things:
    1. Is not trapped by his own trap
    2. Tar bottle do not makes traps darker, but semi transparent instead o fit the environment.

  • SoGo
    SoGo Member Posts: 4,258

    Most of these are good.