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Please, Please, PLEASE update Sacrifice Score-Events

Reading the patch notes and seeing how many of the Survivor Score events got updated I'm sitting here shaking my head that a Killer can play an 'ideal game' and not reach max points thanks to the bump from 8k to 10k max.

An 'ideal game' being hooking every Survivor twice and then hooking three of them before Endgame Collapse happens and then hooking the last one after triggering Endgame Collapse by closing the Hatch. All before the generators are finished, because preventing the generators from being finished is what the Killer is supposed to be doing so needing Endgame Collapse via generator repairs is a not-go.

Let's go over the current score events so we know what we're working with.

"Caught!", the one you get for hooking someone the first time, only gives out 200 point. This is a bit on the low side but we've got more points elsewhere right? Right?

"Entity Summoned" is second phase, also only 200 points, not really looking all that good. A key factor on this one is you'll get it even if the Survivor is not rescued from first hook, so you can't loose out on these points.

"Hooked" is, well, whenever you hook someone, no matter first, second, or third and is better at 500 points. 1,500 points max per Survivor for a total max of 6,000 out of 10,000 so that's nice but the problem is that you can miss out on up to 4,000 points of that, 1,000 per Survivor, if people die first hook for whatever reason. Even only missing out on 500 points because someone goes second stage first hook is a big hit but if they go right through to third stage… .

Next is "Kill" which is for a 'your own hands' kill, formally called a Mori. It gives a nice 1,000 points but also keep in mind that by doing this you are missing out on the other points from hooking. The 1,000 for this is often better than what you'd get for hooking but the one case where it doesn't give more points is the case you'd be using it most often so a bit of a loss there. The main thing I want to bring up here is that without a Mori Offering you can only get this once and the point difference for it isn't near enough to cover the gap of using a Mori Offering instead of a Bloodpoint offering. Also, some people just don't like the Mori animations and prefer to avoid them for one reason or another and would rather hook the last Survivor instead of killing them.

Next we have both "Late Hook" and "Late Sacrifice", both of which involve the Endgame Collapse which if you are doing your job right as Killer should never be reached or only happen with one Survivor left after the Hatch is closed. "Late Hook" gives 250 points for hooking someone during the Endgame Collapse and "Late Sacrifice" gives out 500.These are in addition to other points and not replacements so "Hooked" still gives you 500 points in addition to the 250 from "Late Hook" the 500 from "Late Sacrifice" will happen no matter what. If this is their first hook this late in the game you'll get "Caught!", "Entity Summoned", AND "Sacrifice" for a total of 600 point but will miss out on 1,000 from the two "Hooked". Still, even at the low end you'll get 1,450 points for an Endgame Collapse hook on the last Survivor making this is the only case where hooking someone gives out more points than "Kill" so if you've found and closed Hatch you're better off hooking instead of using the base-kit Mori point wise.
Also in this area is "Time's Up" which happens when the Endgame Collapse timer runs out and every Survivor left in the trail is sacrificed at once. You only get 500 points for this no matter how many Survivors it is and having it happen really shorts you on points so it is not worth counting. And, again, in an 'ideal game' as Killer you never reach this point.

Finally is "Sacrifice" at another 200 which is the third stage version of "Caught!" and "Entity Summoned". These are not points you can miss out on if someone is not unhooked thankfully but you won't get them if you go for a kill instead.

So let's total this all up, going with an 'ideal' scenario:
First hook every Survivor. That's 800 points from "Caught!" plus another 2,000 points for from "Hooked" bringing us to 2,800 which is sub-par when our goal is 10,000 but was a really good start when we only needed 8,000.
Now second hook everyone. We replace replace "Caught!" with "Entity Summoned" but the points are the same, another 2,800 for a total of 5,600 out of 10,000. Just a bit over half but we're more than halfway done with our job.
Third hook three Survivors. "Sacrifice" is the one we slot in this time alongside "Hooked" but again it is only 200 points for each one so 600 there this time and only 1,500 from "Hooked" so 2,100 more points bringing us to 7.700 out of 10,00 points. So close but not there.

We've got two options now: do we hook or Mori the last Survivor? There is also the matter on if we find Hatch before finding them or not.
Hooking the last Survivor before closing Hatch gives us only 700 points so that's a bad deal over the kill which gives us 1,000. So either 8,400 or 8,700 points, both of which are short of the 10,000 max.
So say we hook them AFTER finding Hatch first and closing it, triggering Endgame Collapse. Hooking them now gives us a very nice 1,450 points but we're still not at our of our goal of 10k, sitting at 9,150, a mere 950 points short.

So in an 'ideal game' where the Killer gets twelve hooks before the gens are finished we're 950 points short of maxing out. So here's my actual suggestion after all this preamble and it is real simple:
Increase the values of "Caught!", "Entity Summoned", and "Sacrifice" by 100 points, making them worth 300 instead of 200. This is an extra 1,200 points which more than makes up our deficit and still incentives an 'ideal game' of twelve hooks.
Bonus suggestion: Introduce a new score event called something along the lines of "Last In Hand" that is worth 500 points and is rewarded for killing the last survivor with your own hands. This would bridge the point gap over using the Mori versus hooking if you find the Hatch before the Survivor, giving you 50 points more than a hook.

This is something that has been really annoying me for a long time now. I play a good game, max out all three of the other categories and do my job TOO WELL so one category isn't maxed because the generators didn't get finished and I didn't try to farm more points in Endgame Collapse.

Comments

  • Sakura_Arisawa
    Sakura_Arisawa Member Posts: 30

    But I guess this will never Happen because Survivor Cry again over it why should Killer get more Bloodpoints because Survivor should Deserve more then Killer in Bloodpoints the Killer can have lesser Bloodpoints, and yes that are Things that some Survivor Saying especialy a few from my Frindlist to