http://dbd.game/killswitch
KILLER POSSIBILITY - THE PASTRY CHEF (a merger of an evil Willy Wonka and Hansel and Gretel's witch)
Oh damn, it is soooo unbalanced now that I put it written, but I hope it conveys the mood.
My balancing skills are baad, therefore, for the same reason, I didn't almost put any precise number on durations, times, etc.
[KILLER POWER - SWEET CREATIONS]
You start the trial with [] killer tokens.
You can press the (whatever) Ability Button and consume 1 killer token to create a Sweet Generator, a Sweet Hook or a Sweet Cake in an available place within [] meters.
[Sweet Generator] - they function like normal generators (maybe faster, to entice survivors in using them?). Whenever a Sweet generator is completed, all survivors repairing it get 1 Yummy Token.
[Sweet Hook] - they are treated as Scourge Hooks. Whenever a survivor unhooks a survivor or unhook themselves from a Scourge Hook, they get a Yummy token.
[Sweet Cake] - You can create Sweet Cakes on the ground, on dropped pallets or on window locations. Survivors Can press the (whatever) Ability Button to Slurp a Sweet Cake and get a Yummy Token. If a Survivor vaults a pallet or a window that had a Sweet Cake on it, they get 2 Sweet Tokens instead (the cake is destroyed).
[Yummy Tokens]
Survivors gains boons and suffers effects depending on the number of Yummy tokens they get.
[First Yummy token]: The survivor heals one stage. Their footprints can be permanently seen for 1 seconds more for every Sweet token they have. They are Exhausted for @ seconds.
[Second Yummy token]: The survivor heals one stage. All the personal noises the survivor makes can be permanently heared 2 more meter away for each Sweet Token they have. They are Exhausted and Oblivious for @*2 seconds.
[Third Yummy token]: The survivor heals one stage. The survivor loses one hook stage. The survivor's rushed actions become normal actions permanently. They are Exhausted, Oblivious and Hindered for @*3 seconds.
If a survivor vaulting a pallet/window would heal two stages beacuse of destroying a Sweet Cake and obtaining 2 Yummy tokens, is healed only one stage.
[PERK 1 - MY HOME, JUST FOR YOU SWEETHEART]
Whenever a survivor is in or enters an area within X/Y/Z meters from the basement, you get 1 token on every perk or killer power that can have tokens. This effect can trigger only 1 time every [] seconds.
[PERK 2 - WHO CAN RAKE A SUNRISE? SPARKLE IT WITH BLOOD?]
Blindness, Cursed, Deafened, Exhausted, Hindered, Incapacitated, Madness, Mangled and Oblivious status effects durations last A/B/C% more on healthy survivors
[PERK 3 - NO EARTHLY DIRECTION]
_HYPOTHESIS #1 -
You suffer permanently from the Blindness status effect.
Whenever an aura would be revealed to you, you get 1 token instead.
For every stack of [&] collected tokens, Survivors suffer from the Blindness status effect for D/E/F seconds.
For every stack of [!] collected tokens, Survivors suffer from the Deafened status effect for G/H/I seconds.
For every stack of [?] collected tokens, Survivors suffer from the Oblivious status effect for J/K/L seconds.
_HYPOTHESIS #2 - (don't know if technically doable)
For every M/N/O seconds you are chasing survivors, you get 1 token. Whenever something is revealed to survivors, it is revealed in the basement instead() and one token is consumed. Each token can cover no more than [?] seconds of a revelation. If there are already ongoing revelation effects during a token obtainment, the token is not consumed and doesn't replace them.
(): obviously it would be cooler if te revelation replacement would be in random place of the map, but I already doubt this perk is makeable this way
IMPORTANT NOTE
A WILLY WONKA INSPIRED KILLER WOULD LEAD TO SOMETHING EVEN MORE IMPORTANT: A GRANDPA JOE INSPIRED SURVIVOR (I hope that wretched old man is in Hell.... Now that I think about it, Grandpa Joe should be the Killer, and Willy Wonka the Survivor...)
