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[Balance Suggestion] Adjustments for Chucky – Slice and Dice, Scamper, Hidey Ho! and General Improve
Hello, community!
I’d like to present a complete set of adjustments and light reworks for Chucky, with the goal of restoring his unique identity, offering greater skill expression, correcting current issues, and at the same time increasing survivor counterplay.
This proposal covers all of the character’s abilities, as well as visual suggestions and optional tech buffs that can make the gameplay more rewarding for skilled players without creating an oppressive experience for survivors.
Main Ability – "Slice and Dice"
- Chucky can activate Slice and Dice to dash quickly in a straight line.
- During the dash, he receives a speed multiplier of 1.2x, which could be increased again to 1.5x to restore some of his original pressure and mobility.
Finishing Attack:
- At the end of the dash, Chucky performs a jump with a frontal slash.
- If the attack hits a survivor, they enter the injured state, or are downed if already injured.
- If the attack misses, Chucky suffers a recovery penalty.
Balance Suggestion:
- The recovery after a missed attack could be adjusted to be less punishing by either:
- Reducing the recovery time, or
- Increasing movement speed during the penalty, or
- A balanced combination of both.
Bug Fix:
- Known bug: when Chucky is going up a staircase during Slice and Dice, the jump slash does not trigger at the end of the dash.
→ This bug should be fixed.
Secondary Ability – "Scamper"
During Slice and Dice, Chucky can activate Scamper to slide and pass under pallets.
Suggested Adjustments:
- Scamper remains manually activated, but now has a fixed duration of 1.8 to 2.0 seconds.
- Introduce a cooldown of 3 to 5 seconds between Scamper uses. This would:
- Encourage conscious use of the ability
- Punish random usage
- Address the issue of guaranteed hits in a healthy way
Sound and Mechanical Adjustments:
- The sound emitted when passing under pallets has been increased, allowing nearby survivors to better detect Chucky's location.
- After using Scamper during the Slice and Dice dash, Chucky’s camera turning radius increases, allowing better repositioning and follow-up.
Special Ability – "Hidey Ho!"
Chucky can activate Hidey Ho! to become Undetectable and receive a small speed boost.
Proposed Buffs:
- Duration increased from 14 to 15 seconds.
- Cooldown reduced from 14 to 12 seconds after it ends or after using Slice and Dice (which automatically cancels Hidey Ho).
- While in Hidey Ho:
- Chucky can vault windows 10% to 20% faster
- Vaulted windows do not make a sound, except for a unique audio cue from Chucky himself
- That sound has been increased to better alert nearby survivors
Non-Essential (but welcome) Tech Buffs
These suggestions aim to bring back skill expression to Chucky without enabling abusive mechanics.
Return of the Techs
- Techs could return with:
- Specific penalties
- Pixel-perfect or time-perfect requirements
- Becoming high-risk, high-reward options for skilled players
Scamper Cancel
- If the player performs a specific camera and movement input during Scamper, they can:
- Cancel the animation
- Reset the dash duration
- Redirect the dash angle
180 Flick
- If the player executes a precise camera movement during Slice and Dice, Chucky can:
- Perform a 180-degree turn mid-dash
- But must immediately complete the slash attack afterward
Base Speed Change
- Suggested increase to Chucky’s base movement speed from 4.4 m/s to 4.6 m/s.
- This would make him more competitive in chase scenarios without fully relying on his powers.
- It would also increase map presence and pressure.
- A fair buff considering his recent nerfs and current difficulty in chasing effectively.
Visual Suggestion to Help Survivors
- When Chucky is within 10 to 12 meters of a survivor, the soul of Charles Lee Ray could become visible only to survivors.
- This soul would float above Chucky like a haunting spirit, helping players detect him more easily.
- A thematic and visually coherent way to compensate for his small size, which can sometimes offer unfair advantages in loops and line-of-sight interactions.
Conclusion
These changes aim to:
- Restore Chucky’s unique identity
- Bring back his distinct skill expression and movement mechanics
- Fix visibility issues and bugs
- Increase survivor counterplay and feedback
- Make him a fun, fair, and competitive killer
Thank you for reading! I’m open to feedback and further discussion. Let’s bring the killer doll back in style.
Comments
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THANKS FOR SAYING THIS! ive posted one today just now, check it out so bhvr can noticed our suggestions.
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Im completely fine with this, i stopped maining him after his second rework. He should've never been changed, he was super healthy and gave lots of reaction time for manual scampers
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Not a heavy chucky player but these seem reasonable. He’s in a really bad state atm.
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I like this i think more chucky players would comback and play him again if maunal scamper camback but slower like 2 seconds this is agreat idea
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cooldown 14 seconds
scamper 1.7 seconds
scamper dash 1.1 seconds
slice and dice 9m per second
footfalls color red
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