Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

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Go Next Prevention

What happened to the go next prevention? It was in the PTB patch notes for the Tokyo Ghoul Chapter but when it hit live, it was no where to be seen. Did it get removed due to backlash or removed to be changed and will be added at a different date?

Answers

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188

    It was tested in the PTB, but wasn't intended to come out this patch. It's likely coming next patch.

  • Sparks_The_Wolf
    Sparks_The_Wolf Member Posts: 42

    Hopefully it does.

  • Skillfulstone
    Skillfulstone Member Posts: 1,146

    I'm honestly wary of it. There's many ways false positives could happen. BHVR also mentioned that the mechanic would cover people running to the Killer to get hooked again;

    What if there's only 2 Survivors left and one is hooked? The Survivor can no longer die on hook to give a chance at Hatch to their teammate or else they are punished?

    What if a recently-unhooked Survivor accidentally runs into a stealth Killer and gets hooked again? Are they punished?

    What if the Killer tunnels? Does this count as "running to the Killer"?

    What if a hacker forces Survivors to die on 1st hook (because yes they can do that)? Are Survivors punished?

    What if people don't want to play with/against a cheater? They are now forced to deal with it? Cheaters can literally bypass server-closing time!

    If hackers can make people lose entire grades/give penalties at-will then what's next?

    As sad as it is, I don't think punishing is the way to go. I genuinely believe that rewarding players for sticking out the match is healthier than punishing leaving. I don't know why, but BHVR seems to forget that the carrot can sometimes get better results (and have less workarounds) than the stick.

    Just look at the surrender system, I haven't seen a single match end with 0 bots. Even if Unbreakable/Deliverance is in play, the game ends when all remaining Survivors are incapacitated (as being on hooked or carried is the same as being slugged for the "surrender" option).

    While this video might be a tiny bit hyperbolic, the point is valid.