http://dbd.game/killswitch
Acid blood as a base ability, how would you feel about it?
Just as the title suggests, if the xenomorph got acid blood as a base ability, how would yall feel about (with proper tuning and adjusting as well), how would you make the adjustments and changes to make up for it? Example: increasing the timer for acid blood to be used for a longer time or making it so it's always active while in crawler mode
Personally, I'd prefer it to be a base power than an addon bc it would make more sense to do so, even more so when it's barely useful as it is right now in my opinion and probably a few others opinions as well, but what do you all think..?
Comments
-
My Main idea for the acid blood in my vision, woulf be a 10-15s cooldown when coming out of a tunnel, and being active during the entire time in crawler mode that can down (injuring deep wounds Survivors on first impact if health but downs if already injured) Survivors, and activates when burned (before losing crawler), pallet or blind stunned, with the tail shooting out the acid in response, and losing crawler more deactivates it and reentering crawler re-enables it after 10s (or the normal cooldown if recovering via tunnel), and, as for Survivors pov, their screen will get splashed with green acid on the sides of the screen but that's just how I'd see it working if it becomes a base ability than an addon (and ofc a ire addon replacement As well)
0