http://dbd.game/killswitch
Anti-Slug Meter
There are instances where the killer doesn't pick up survivors during the match. Especially when you are solo queue where the killer or your teammates will not pick you up. Here is a suggestion, with this anti-slug meter, works just like the face-camp meter but in the opposite way! Instead of "The Meter Increases When The Killer Is Close" this bar would increase when the killer is away from you and no survivor is near you. But deactivates during endgame, just like the face camp meter. I really feel that this would help out those who are in the situation where no one either won't pick up the player or unable to do so either the killer slugging the downed survivor and refuses to pick up. But with this meter, give the benefit of what you would get if you got unhooked, that way the killer can't just put you right back down in the dying state. Hopefully this suggestion is alright :)
Comments
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How often are you realistically being slugged and your team isn’t trying to pick you up?
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So why should we punish the killer because your team abandoned you?
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Hey what about simply removing slugging from the game? if people hate slugging that much, having those mechanics is redundant and useless, and often confusing for new players
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Sure. If someone is on the ground for at least 30 seconds, they get teleported to a hook automatically.
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I mean, you can even make it instant ,I think
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Naw, that would literally not allow manual hooking to ever happen. That also means never getting flashlight saved, or pallet saved. It would also never allow certain perks to ever work like plot twist and such.
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