http://dbd.game/killswitch
A DBD Game Experiment : Survivor the night
When you first join a match, the map will look a little odd. There will be no generators, no perks and lots of added props in the map. This idea will involve Five Nights at Freddy's.
When the match begins, there will be a timer that will be set to 12:00am. Every Two Minutes the number will go up. So if 6:00am is the victory, the match will last for 12 minutes.
As killer, you can quickly move around in the vents, if another survivor is in the vents while your moving, there aura is revealed in red. Though you can easily hear if an animatronic is in the vents, map wide audio.
Your have the basic M1 that instant kill the survivors, you walk up walls and Pounce on survivors if high enough, which removes your terror radius. Can be countered once per trial by a Mask. You can and can Grab survivors when if the vents. Everything one shots, it's about Hiding.
Once per trial, one Mask will spawn, providing you a "jump scare immunity". If you are wearing a mask and the killer jumps at you then they will be stunned for 2 seconds and you'll be give small haste. The mask as mentioned can only be found by a single survivor and used once per trial. Also, the mask is not revealed.
There will be a room that can see the cameras, checks all the locations on the map to see where the killer is. The killer can destroy the cameras by looking and pouncing at them but it will have a 10 second cooldown before pouncing again. The camera is removed permanently, though not an issue if you remembered the map layout.
One more thing to remember, the animatronics do not have a red stain or a terror radius by default but can be heard within a 32m proximity of you, not directional.