To make a bug report please head over to: https://app.betahub.io/projects/pr-5642738318
Once you have signed in, on the right hand side you can use the "report bug" button to be able to fully report the bug you've encountered. Thank you.
Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Bloodshot eye might be bugged

ElementalOfDark
ElementalOfDark Member Posts: 4
edited April 16 in Bug Reporting

SUMMARY OF THE ISSUE:
Bloodshot eye might not be working as intended in regard to bloodpoint gain.

PLATFORM:

Steam

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

So, I've been doing the math calculating the amount of bloodpoints gotten from games, even wrote a basic program to do the math for me so it's less error prone, and it's almost always off in some way when I use the bloodshot eye, oftentimes by the amount it should be giving is not there when the calculation is done. For reference, I use the 4 categories to create the "normal" bloodpoint amount and the match base minus this to get the "event" amount. Any BPS or anniversary offerings are only applied to the "normal" category and the bloodshot eye is only applied to the "event" category. I have taken data from multiple games of the non event mode and the event mode, and the only time the calculation is off is when I use the bloodshot eye. What makes this even weirder is the OPPOSITE happens when the other people bring BP offerings, I get MORE than the math says I should when survivors bring BPS, Cobblers, etc. The only time the eye has yielding the correct result was when it also had one BPS brought by a survivor, not sure if it's correlated. I'm gonna provide the data I have, if for some reason you want the code that calculates it (written in C++) I'll provide it. (if the loss is ever -1 or 1, that's just due to rounding errors or floating point to integer precision loss, assume the loss on those is 0)

CURRENT DATA (all collected during +275% BP):

Non-Event Mode:
3 BPS
Normal: 23338 Normal Mult: 6.75
Event: 10000 Event Mult: 3.75
Expected Outcome: 195031
Actual Outcome: 195032
Loss: -1

1 BPS
Normal: 26027 Normal Mult: 4.75
Event: 10000 Event Mult: 3.75
Expected Outcome: 161128
Actual Outcome: 161128
Loss: 0

2 BPS, 2 Cobbler
Normal: 36128 Normal Mult: 7.91
Event: 10000 Event Mult: 3.75
Expected Outcome: 323272
Actual Outcome: 323272
Loss: 0

3 BPS, 2 Cobbler
Normal: 35377 Normal Mult: 8.91
Event: 10000 Event Mult: 3.75
Expected Outcome: 352709
Actual Outcome: 352709
Loss: 0

1 BPS
Normal: 28647 Normal Mult: 4.75
Event: 10000 Event Mult: 3.75
Expected Outcome: 173573
Actual Outcome: 173572
Loss: 1

1 BPS
Normal: 28410 Normal Mult: 4.75
Event: 10000 Event Mult: 3.75
Expected Outcome: 172447
Actual Outcome: 172448
Loss: -1

Event Mode:

No Offering
Normal: 17100 Normal Mult: 3.75
Event: 5981 Event Mult: 3.75
Expected Outcome: 86553
Actual Outcome: 86554
Loss: -1

1 BPS, 1 Terrormisu
Normal: 21959 Normal Mult: 5.82
Event: 13500 Event Mult: 3.75
Expected Outcome: 178426
Actual Outcome: 178426
Loss: 0

1 BPS, 1 Cobbler
Normal: 24555 Normal Mult: 5.83
Event: 13500 Event Mult: 3.75
Expected Outcome: 193780
Actual Outcome: 193780
Loss: 0

1 BPS, 1 Terror
Normal: 31893 Normal Mult: 5.82
Event: 10000 Event Mult: 3.75
Expected Outcome: 223117
Actual Outcome: 223118
Loss: -1

1 Eye
Normal: 34031 Normal Mult: 3.75
Event: 25000 Event Mult: 4.75
Expected Outcome: 246366
Actual Outcome: 221366
Loss: 25000

1 Eye
Normal: 23536 Normal Mult: 3.75
Event: 16000 Event Mult: 4.75
Expected Outcome: 164260
Actual Outcome: 148260
Loss: 16000

1 Eye, 1 Cobbler
Normal: 35600 Normal Mult: 4.83
Event: 25000 Event Mult: 4.75
Expected Outcome: 290698
Actual Outcome: 292698
Loss: -2000

1 BPS
Normal: 33510 Normal Mult: 4.75
Event: 14500 Event Mult: 3.75
Expected Outcome: 213547
Actual Outcome: 213548
Loss: -1

1 BPS
Normal: 16752 Normal Mult: 5.25
Event: 13500 Event Mult: 3.75
Expected Outcome: 138573
Actual Outcome: 138573
Loss: 0

1 BPS
Normal: 28343 Normal Mult: 4.75
Event: 17500 Event Mult: 3.75
Expected Outcome: 200254
Actual Outcome: 200254
Loss: 0

1 Eye
Normal: 29775 Normal Mult: 3.75
Event: 25000 Event Mult: 4.75
Expected Outcome: 230406
Actual Outcome: 205406
Loss: 25000

1 Eye
Normal: 22222 Normal Mult: 3.75
Event: 14000 Event Mult: 4.75
Expected Outcome: 149832
Actual Outcome: 135833
Loss: 13999

1 Eye
Normal: 20970 Normal Mult: 3.75
Event: 22000 Event Mult: 4.75
Expected Outcome: 183137
Actual Outcome: 161138
Loss: 21999

1 Eye
Normal: 27351 Normal Mult: 3.75
Event: 20000 Event Mult: 4.75
Expected Outcome: 197566
Actual Outcome: 177566
Loss: 20000

1 Eye, 1 BPS, 1 Cobbler
Normal: 26035 Normal Mult: 5.83
Event: 25000 Event Mult: 4.75
Expected Outcome: 270534
Actual Outcome: 297534
Loss: -27000

2 BPS, 2 Cobbler, 1 Flan
Normal: 33370 Normal Mult: 8.97
Event: 15000 Event Mult: 3.75
Expected Outcome: 355578
Actual Outcome: 355579
Loss: -1

1 Eye, 1 BPS
Normal: 18656 Normal Mult: 4.75
Event: 17000 Event Mult: 4.75
Expected Outcome: 169366
Actual Outcome: 169366
Loss: 0

VIDEO:

PLAYER LOGS:

  • Player logs are required from PC players only.
1
1 votes

Under Review · Last Updated

Thank you for taking the time to report this issue, we are forwarding this to the team for their review

Comments

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518

    No idea about the details but have noticed getting less points last day or so.