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Decimated Borgo Maps Desperately Need Rebalancing: Giant Deadzones

On the Survivor side of the Decimated Borgo experience, these maps are absolutely horrendous.

Shattered Square

Shattered Square is WAY too small - a single Wesker Dash can practically take you from one side of the map to the other. But in addition to that, there are just no pallets anywhere!

The entire map is a giant dead zone, especially once a couple pallets have been thrown.

Many of the jungle gym maze tiles have no windows, and they are so far apart and often with only a single pallet in between, so often whenever a single pallet has been thrown, your entire lifeline to traverse between tiles is gone.

Not to mention, the structures that spawn on this map are incredibly unsafe. Many of the decimated house tiles are empty shells devoid of any resources, which can be incredibly misleading and frustrating: It feels safe to approach these with the assumption that a pallet or window may be near, but they usually are not.

Forgotten Ruins

The same complaints for Shattered Square go for Forgotten Ruins. But not only is this map small, but the exit gates are impossibly close together and so easily patrollable.

The dungeon can be really strong in certain pallet setups, but once just 2 pallets have been thrown the ENTIRE downstairs becomes a death trap. This is not fun to play on! At all. It feels really bad, actually.

But on this map especially, the jungle gym maze tiles are not just incredibly unsafe but also far isolated from any pallets.

Again, this map is a giant dead zone. It does not feel good to play on, at all.

For both of these maps, I implore rebalancing be taken a look at: Increase the number of pallets (edgemap pallets are great but don't really count, you're almost always guaranteed to get hit at or coming from these, it's just a matter of buying time), rearrange exit gate placement, and reassess the "safety" of the maze tiles that spawn to make sure that windows will always or usually spawn at the ones where generators spawn.

Comments

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2025

    It's got issue I don't disagree, but I think there are significantly more egregious maps that would need looking at first. Like lots. This wouldn't make the top 5 if not maybe top 10.

  • SoGo
    SoGo Member Posts: 4,533
    edited April 2025

    How did Badham get there is my question.

    To the main topic, yes. They should be reworked, Forgoten Ruins in particular should be made bigger.

    Alongside maps like Haddonfield, Eyrie, some Coldwind maps, Underground Complex, The Game and Badham.

  • NotJared
    NotJared Member Posts: 786

    Small sample size, only 25 games reported. I wouldn't look too far into that with such a small sample (or too far into any Nightlight stat, for that matter: They rarely match up with the internal statistics taken by BHVR).

  • SoGo
    SoGo Member Posts: 4,533

    Thinking of it, Nightlight probably didn't update yet, as Badham 2-5 were removed.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2025

    I don't disagree with that data. My only issue is that this is comparing it to only deadliest maps, not to highest escape rate maps.

    IE my point is less about it not being deserving compared to other killer sided maps, and more that there are significantly both more and egregious survivor sided maps that need touching. To exaggerate my point for the idea, it would be like saying 70% of maps are survivor sided and 30% are killer sided and someones talking about nerfing some of killer sided ones. To me this would be fine if we were looking at a 50/50 roughly split of imbalances, but we're not. Also, the horribly imbalanced survivor sided ones have been around for significantly longer comparatively if we were to be making a priority list.

    So yes I agree we should change it, but imo there are much bigger priorities of other maps first. There are significantly more survivor sided maps than killer ones, like not even close, probably double.

  • Langweilig
    Langweilig Member Posts: 3,235

    Behavior hasn‘t done one map rework in the favors of survivors, so I really don‘t get your 50/50 logic. All maps they‘ve touched were survivor nerfs - no buffs. And many of these maps are pretty much unenjoyable to play on now.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2025

    Nerfs don't equate to killer sided now. If something is hypothetically 80% in the survivors favor, it gets nerfed, and now its 70% in survivor favor, it's still survivor favored. Even though it was technically nerfed. That's like 80% of their reworks.

    So just saying that they did more nerfs is irrelevant to the actual end result. Going from extremely unbalanced to just very unbalanced isn't exactly saying much.

  • Langweilig
    Langweilig Member Posts: 3,235

    Maps aren’t even unbalance towards killers. The game is majorly killer sided and that is nothing that needs to be discussed. 70% of the killer roster has no problem with Badham, Eyrie …..

    You can’t balance maps around the few extremely bad killers we have while all the others stomp everyone there. That‘s no balance.

    Behavior needs to buff the killers who actually struggle instead of buffing maps for all killers and making survivor extremely unenjoyable.

    Most of these nerfs did a lot, you are just ignoring it.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2025

    "Maps aren’t even unbalance towards killers. The game is majorly killer sided and that is nothing that needs to be discussed. 70% of the killer roster has no problem with Badham, Eyrie ….."

    What?? This is just 100% false. The game is majorly survivor sided and the vast majority of the killer roster has trouble with both those maps ect.

    "You can’t balance maps around the few extremely bad killers we have while all the others stomp everyone there. That‘s no balance."

    You're wanting the game balanced around extremely bad survivors.

    "Behavior needs to buff the killers who actually struggle instead of buffing maps for all killers and making survivor extremely unenjoyable."

    That is the majority of the killer roster. We have the data for it even.

    "Most of these nerfs did a lot, you are just ignoring it."

    I'm not ignoring it, you're just exaggerating how much it was.