Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

SWF vs solo Q

My understanding is that playing as survivor was meant to be done while in a swf squad. Not everyone is able to play like that so we'll often get solo q players. Im sure theres lots of ways that survivors could be empowered to communicate with each other. This like in game voice channels or regular chats are obviously too much of a hassle for bhvr, so what if we allowed survivors to have access to information that they would also get as if they were in vc? If the killer was camping a hook, then obviously the hooked survivor would tell the other swf survivors that the killer is nearby, so what if we make a nerfed version of kindred basekit? Similarly, two survivor on comms could communicate and tell each other they are in the main building, so they should meet up and heal, what if we make a weaker version of bond basekit? The idea here is to allow survivors to have access to information that they would also have as if they were on voice chat. Obviously making perks like kindred and bond basekit may be a little too much, thats why Im suggesting weaker versions of those perks to be made basekit.

I dont think this is too game-breaking because you still need skill to utilize the information. If window vaulting or walking speeds were buffed then that would passively help out survivors without them having to do anything different, but allowing survivors to have a bit more information would only allow them to take advantage of it if they played things correctly. I'd appreciate any feedback, thanks.