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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

¿Would you be so kind to investigate and fix the stutterings thats going on in the game please?

brownieland
brownieland Member Posts: 19
edited April 24 in Bug Reporting

SUMMARY OF THE ISSUE: a lot of people are and have been complaining for a while about the stuttering situation thats going on in the game, and im not sure if it has been acknowledged so im here making this point to kindly ask for you guys to see it through and hopefully fix it, it affects the gameplay in so many levels, specially during a chase, if you are in a chase and a stutter happens the character gets stuck in a not moving situation for a second which makes you lose the chase entirely.

PLATFORM: pc steam

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: explained above.

VIDEO: no video

PLAYER LOGS:

  • Player logs are required from PC players only.

added the log incase it helps somehow, but doubt it.

Post edited by BoxGhost on
1
1 votes

Declined · Last Updated

This looks like a technical issue, if you still require assistance please ask other forum users in the Ask the Community sub section as we do not offer technical support on this forum. Please contact our Support Team here: https://www.bhvr.com/contact-us-2/

Comments

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 518

    I think that's packet loss you are describing. Get an icon with either yellow or red on it.

    This didn't used to be a thing for me before unreal engine 5 update. Sometimes it happens really frequently and makes the game almost unplayable.

    On top of shader cache stutter fluctuating in severity between updates.

  • brownieland
    brownieland Member Posts: 19

    i wish it was packet loss issue ive seen it myself occur but this is not it, its def a shader / stuttering problem that happens randomly, been using rivatuner to check it with frametime graph.

This discussion has been closed.