http://dbd.game/killswitch
Please nerf Ghoul's free hit range
His range to free injure you is stupid. Also I hate he can still hit you behind walls (like 1s after you allready behind cover). This range should be max half of its now.
Also its boring how many times ghoul plays play like old chucky with just using it to vault over to you.
Comments
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Attack range def needs a massive nerf, but his generic environment grab range should be brought back to 16 meters
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Massively? Would the ability even be usable at that point? Dude, we haven't even been through round 2 of Ghoul nerfs yet. This first round blows, because it makes him more bullyable to good survivors.
And if anything, these changes were very influenced by objective exaggerations of his strength. "He can hit you through walls and have instant cooldowns." Yeah, but he wasn't supposed to have any of that. Those were bugs. You can't just factor something that the killer's not intended to have, and that would obviously get removed very next patch (which it did), into a killer's overall strength.
The environment grab range getting nerfed was simply dumb. Also, the add-on that increased it was reduced to a mere 1 meter bonus, definitely a BHVR stamped add-on (you know, the kind that does basically nothing).
Neither the devs nor the community understand the ripple effect of nerfing. You nerf 1 big thing at a time, and see how it plays out, and THEN you look at nerfing something else if it's not enough. What was just done to Ghoul was like 6 big nerfs all at once. We can't even measure what effect each individual nerf has, or how much each was truly needed (or if any need to be reverted), because they were all thrown in together. Either increase his cooldown OR reduce his auto-aim OR lower his mobility.
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"This first round blows, because it makes him more bullyable to good survivors"
Firstly, please show me how a GOOD Ghoul (someone that actually puts effort into playing that character) is getting bullied. I REALLY want to see that.
Secondly, every nerf to a killer makes facing it an easier and less frustrating experience for the survivor. That is the entire purpose of a nerf. Doesnt matter if its on survivor or killer end.
Hitting through walls are not a bug and still happen. Why? Its because dbd´s funny ping issues and the core design of this killer dont work well together. Iff you have any additional information, please feel free to share.
The killer received 6 nerfs AT ONCE and is still extremely strong and in line for additional nerfs. Even the most biased people have to acknowledge that the killer on release was too strong at this point.
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You also hit people through walls, because you attach to someone while you have clear line of sight and then you slide behind a corner.
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Did the developer say that further nerfs are planned?
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Thats what Ive heard yes. It also feels necessary imo.
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he feels like trash to play with all the nerfs right now. also now since he has the reputation of skull merchant he'll probably go down that same path and be destroyed on the 2nd round of nerfs or go on the nerf train with chucky and get nerfed every patch
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I hope he isn‘t getting chuckied and isn‘t continuing #nerfpig with #nerfkaneki.
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I dont think that is going to happen. Also, Pig has received almost nothing but buffs over the last few years and the only nerf was acceptable and understandable in relation to the buffs. Nerfpig is literally outdated.
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Thank you.
Could you please tell me in which medium you made the statement so that I can check the content once?
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His power is mostly only capable of injuring, honestly no nerf is needed from here on
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Behavior wanted to nerf pig (only to stay true to the source) and they did. They removed box auras which I still dislike and they wanted to make it impossible to die through her traps. The only time where she didn’t get nerfed (in my recent memory) was as her terror radius got decreased.
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The free hit should be removed entirely, no reason for it to exist other than to make him easier for bad players to pick up
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My friend, I get head pops every third game. The traps DO kill. It takes a good amount of strategic time investment and the right search-rng to do it.
They wanted to nerf the traps to compensate for the stronger chase, which is fine by me. Pig is the killer with the strongest build in slowdown in the entire game. If her chase gets buffed, the traps have to be touched as well. The nerf they proposed however was too much compared to the buff to her chase. Therefore we reasoned with them and it didnt go through. The trade off for the buffs was therefore the auras being removed. That is a fair trade in my book. Increases her skill ceiling because now you also have to remember box spawns. If that is a good thing, is a whole new discussion regarding how much you already have to keep in mind while playing her.
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I was talking about the longer timer, which they changed back. This would have made it impossible to die by them. The auras, while I don‘t like the change, are fine.
They wanted to nerf the traps to compensate for the stronger chase
That‘s something they shouldn‘t do in my opinion. Her uniqueness comes from the traps and we don‘t need more copy paste dash killers.
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no they nerfed her traps into the ground and try to buff her dash as compensation but buffing her dash is meaningless with the very loud 3 second warning telling survivors that 1 she's there and 2 she may hit you
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Her chase needs to be decent. You can only trap survivors if you get a down. Pig is not viable in competetive settings because her power takes too long to set up. Comp teams pre drop everything to never go down OR go down so late, that the traps won't do much.
How are the traps nerfed into the ground. They made the rng more consistent and just removed the auras.
If you get 4-4-3-1 and a decent map, you can very reliably get head pops without any additional addons. The traps are by far the best part of her kit.
Her ambush can be VERY useful. Just not at every loop. One example of the ambush being very strong is the Garden of Joy - carpark. A well timed moondash will always result in a hit if the survivor doesn't pre drop. It's not a weak anti loop. It just struggles with interconnected tiles and pre drops. Which is a weakness good survivors will use against a Pig. This is why I use JMF every game.
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its kind of ridiculous now how the bug where he hits you through walls hasn't been fixed yet, like damn how did that even get past playtesting
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