http://dbd.game/killswitch
Blood moon style gens should be permanent
I don't post much on here these days, but I am really enjoying DBD's experimentation with the last few game modes.
The blood moon gameplay is really the direction I think the game needs to go.
Gens
A majority of the gens not being impacted by killer or survivors perks forces new gameplay while not completely removing the viability of existing meta/gen-focused builds.
I like the current split of gen types but I wonder if adding a bit of randomness to the number of each gen type would be a good idea?
Survivor
I REALLY enjoy the aspect of needing to explore the map to find the refill stations and the heads up for the survivor on the nearest gen.
Killer
In some cases, as the killer, the gens can go a bit too fast, but I also found that there is a trade-off of the survivors needing to put themselves out of position and potentially losing the 'progress' they gained when exploring and refilling.
The killer needs more chances to interact with things. Such as, kicking the refill stations to either disable or slow refill for some time. Potentially, they should see refill station auras like gens or maybe just within a certain range or something.
I think this is the change the community has been asking for, for a very long time, and with the growing number of perks and killers, this serves as a kind of equalizer for both sides. I think it promotes new play styles and it really should be permanent (or at least a variation).
Comments
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I don't really like them.
As survivor they are usually super easy, or hell to finish. They can be 10 meters next to a station, or in some building top floor.
As killer you simply can't stop it and main issue is progressed blood gen is kinda useless information, because that survivor can be anywhere.4 -
They are broken as #########, in literally every aspect, including balance
This thing seriously needs a fine-tuning if it goes base game, and I highly doubt that's something bhvr is good at, thus rather not have something like this
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The blood gens are too fast to do, too hard to protect, and quie difficult to get points from if someone else finnishes the last 5% for you etc. The speed of these gens also promotes the killer into tunneling/slugging the whole team to keep up causing both sides to just be frustrating to play as both are trying to finnish the game in half the time.
A new type of objective free from perks is welcome sure but the way they made these just isnt worth bringing to the base game currently, some killers arent even playable because of how fast they finnish.
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Blood gens are literally the worst thing to ever exist in dbd in terms of balance and they should never ever be implemented into ordinary matches
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An absolutely hard no from me. They allow gens to get finished WAY too fast, and it's frustrating that it disables after ton of perks.
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