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confused about ranged abilities and movement

coldflame
coldflame Member Posts: 130

ive recently started playing this game and many of the killers havev ranged abilities with travel time or charges

where im confused is how this aligns with how movement works in this game. survivors can instantly change directions and accelerate to pretty much full speed without intertia.

whilst theres undeniably an element of skill in predicting the movement of survivor players and catching them off guard, it ultimately seems like a reasonably skilled player can dodge any given ranged attack on reaction after seeing it fired? the only time hit confirms seem to be guaranteed is if survivors are animation locked, trapped in narrow pathways without room to dodge, or are explicitly zoned into willingly getting hit

can someone explain how youre supposed to land abilities, assuming the survivor player is actually taking advantage of movement options and reacting?

Answers

  • Cetren
    Cetren Member Posts: 1,068

    Your pay attention to their level of skill and predict their reaction. For example, the demogorgon has a pretty telegraphed ranged attack that only travels in a straight line. If you're following a player around shack corner and can tell they're more experienced, you'd probably expect them to try to dodge by running away from the wall. So what do you do? You aim at where they're going to be. Then they'll run right into you trying to dodge what they thought would be coming in a more direct path. This has layers too, if an experienced survivors notices that the killer is experienced, they might predict them to go for wider, riskier hits and instead choose to play in the normal way, causing the killer to use their attack in a direction the survivor never was going to go. All of this is part of what people are talking about when they're referring to "mindgames."

    In particular with ranged killer, you have what are called "flicks" where a projectile is aimed a certain direction, then "flicked" in another right before the shot is fired. This baits survivors into attempting to dodge, but results in them running into the projectile rather than away from it.

    TLDR: Aim at where the survivor is going to be, not where they are.