One new General Perk for either side

UndeddJester
UndeddJester Member Posts: 4,972
edited April 2025 in Feedback and Suggestions

Gallows Humour (Survivor)

Even in the most dire situations, you can still find the courage to cling on.

Whenever you hooked you gain the following effects: -

  • Your last hope unhook detection range for the killer is increased by 4m.
  • For every 10% that your last hope unhook meter progresses, your summon/sacrifice timer is paused for 4 seconds.

"… No... it's fine... *cough*... I've got him right where I want him..." - Anon

Trip Wire (Killer)

You always plan ahead and ensure your victims can never catch you off guard.

Whenever a survivor starts using a toolbox to repair a generator:

  • You receive a loud noise notification on that generator.
  • The generators aura is highlighted to you in yellow for 30s.
  • Kicking a highlighted generator regresses it by an additional 15%.
Post edited by UndeddJester on

Comments

  • terumisan
    terumisan Member Posts: 2,307

    wait maybe i'm misreading. by the unhook detection range are you talking about the anti camp meter? and also so you're saying for every time you self unhook your hook stage bar pauses?

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited April 2025

    Nailed it!

    Also added some fixes, cause that post got butchered somehow 🤔

    Yeah sorry, I was trying to write it how it might appear as a genuine perk description...

    Writing "Anti Face Camp" in the perk description felt unbelievably off... it needs a proper lore friendly name, cause even my version doesn't sound good either 😕

  • terumisan
    terumisan Member Posts: 2,307

    well the reason i asked because i didn't want to misrepresent since it's broken for survivors but idk how far the anti camp meter even goes since i took a break when that was implemented but all that 2nd effect will do is make slippery meat meta since that's just adding free hook time the more you try unhooking yourself. hooking already punishes killers with anti tunnel perks being able to be used offensively it's just further punishing killers for hooking and since bhvr is punishing killers for slugging and phase 2 trying to destroy it is just going to make playing killer worse

  • MyNamePete
    MyNamePete Member Posts: 1,074

    That survivor perk is actually really cool, im a fan. Although id personally love to see that effect added to Camaraderie as that perk has felt bad to use since its release..
    All in all nice ideas!

  • UndeddJester
    UndeddJester Member Posts: 4,972

    I think you've misunderstood. Unhook attempts have no bearing on it at all.

    All this is doing is extending the Anti Camp detection range on the killer from 16m to 20m, and every 10% the Anti camp meter fills up will pause the sacrifice timer for 4 seconds.

    This punishes a killer excessively proxy camping, since it causes a feedback loop where trying to proxy camp extends the sacrifice timer, which in turn means you build up more Anti Camp.

  • terumisan
    terumisan Member Posts: 2,307

    oh. then even worse proxy camping isn't face camping and is necessary to secure kills when the situation demands for it

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited April 2025

    That's a stance...

    But by that logic aren't OTR, Decisive Strike, Unbreakable perks that shouldn't exist because sometimes tunneling and slugging are necessary to win?

    Isn't Camaradarie and Resilience in need of being deleted because proxy camping is sometimes necessary to win?

    This effect would disable at end game of course because the AFC disables at end game. Not quite sure what makes this perk so problematic when it's entirely situational, comparable in strength to other similar perks that exist that are locked behind a paywall.

    The killer is entirely in control of whether they activate this perk or not, and a killer that's paying attention can see or work out that it's in play and react accordingly. Vs. A smart killer it makes trading little easier for survivors, and dimishes the effectiveness of camping slightly without being broken.

    What exactly do you see as the issue with this perk?

  • terumisan
    terumisan Member Posts: 2,307

    actually my opinion is those perks should be deleted and if you said as a consequence gen regression perks should be deleted i would take that deal since gen regression is mostly into the ground anyway with gen speeds being untouched and the only problem I have with camaraderie and mostly reassurance is that it can be used on different floors

    well it is also not in the killers control due to the size of Gen placement of certain maps since on smaller maps and allow the survivors a free unhook they can just auto unhook themselves and if the hook placement is unlucky right next to a gen

    the problems i have with this perk is the same i have with the 8 kick limit. if you understand how the mechanic works you can easily abuse it like for example i'd just start hanging out around the hooked person and just make him hang around the area or send him to the game or midwich and die in the area closest to the gens he's protecting with that perk and he's in a lose lose situation

  • Deadman7600
    Deadman7600 Member Posts: 429

    I don't think taking away perks is a healthy way for the game to be run at all. rather than punish survivors for countering something the killer is doing, reward killers for not doing it unless they're desperate. Like the haste part of devour should be basekit so long as the hooks are on different survivors. That's just one way the killer could be rewarded, but its not the only way. But the gen kick limit is too low it should be like 12 or something.

  • Langweilig
    Langweilig Member Posts: 3,187

    The survivor perk is great. The killer perk is not for me I guess. Far too situational.

  • UndeddJester
    UndeddJester Member Posts: 4,972
    edited May 2025

    Interested in the discussion.

    My thought process is it allows the killer to immediately see a generator that survivors are prioritising for completion, and limits the Survivor teams ability to gen rush at the start of the trial or trying to use toolboxes to break a 3 gen.

    To my mind the ideal start for killer is to find and interrupt the Survivor bringing toolboxes and BNPs. Tjat survibor DOESN'T want to be chased, so in turn that's the survivor you probably do want to chase, as opposed to the flashlight clickers who want your attention.

    Obviously if no one has a toolbox then it's pointless, but if they do, it counters numerous gen rush strategies using perks like Built To Last, Streetwise, Scavenger, Hyperfocus or Bardic Inspiration with strong toolboxes.

  • Langweilig
    Langweilig Member Posts: 3,187

    It‘s probably fine, but my survivors don‘t bring enough toolboxes (or I didn’t notice them doing so) to justify using a counter that only works against one of all the items. Franklins is just way easier to apply and works against all items.

  • UndeddJester
    UndeddJester Member Posts: 4,972

    Ah you see the problem with Franklin's is toolboxes often get spent before you can use it on them.

    Franklin's is great for medlits and flashlights, but not so effective at dealing with early gen rushing. 😉

  • Langweilig
    Langweilig Member Posts: 3,187

    You are right, but I guess that‘s not a perk for me until something is meta to force me to use it.

  • terumisan
    terumisan Member Posts: 2,307

    i still believe the 8 kick limit shouldn't be there at all since it's hard punishing killers for defending gens (since endgame is an auto lose for killer unless you built for it) also with kaneki specifically people were complaining about the killer coming back to hook so i'll expect that eventually too